My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Royal Giant Witch
Barbarian Barrel
Archers Knight Tesla Witch
The Log
Archers Royal Giant Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Knight Minions Witch
Fireball
Archers Minions Tesla Witch
Poison
Archers Minions Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Tesla Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minions Royal Giant Witch
Archers
Knight Zap Royal Giant
Knight
Archers Minions Zap Witch
Minions
Knight Royal Giant Zap
Tesla
Royal Giant
Minions Lightning Zap Archers Witch
Witch
Zap Knight Royal Giant
Lightning
Royal Giant

Defense Synergies 3 10

Zap
Archers Knight Minions Tesla Witch
Archers
Knight Zap Minions Tesla Witch
Knight
Archers Minions Tesla Zap Witch
Minions
Knight Zap Archers Tesla
Tesla
Knight Zap Archers Minions
Royal Giant
Witch
Zap Archers Knight
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minions Tesla
Zap Knight Minions Tesla Witch
Tesla Witch Archers Knight Minions Lightning
Tesla Witch Knight Minions
Lightning
Zap Archers Minions Tesla
Minions Tesla Lightning Zap Archers Witch
Lightning Zap Tesla
Tesla Witch Minions
Knight Archers Tesla
Archers Minions Witch Zap Knight Tesla
Minions Tesla Zap Archers Witch
Tesla Zap Knight Minions Witch Lightning
Zap Minions Tesla Witch
Knight Tesla
Zap Tesla Lightning
Tesla Knight Minions Witch
Tesla Zap Archers Knight Minions Witch
Zap Witch Archers Knight Minions Tesla
Tesla
Archers Knight Minions Tesla Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Witch
Zap Archers Knight Tesla Lightning
Zap Knight Minions Witch Lightning
Lightning Zap Knight Tesla
Knight Tesla Witch
Zap Archers Minions Tesla Witch
Archers Knight Minions Tesla Witch Lightning
Knight Tesla
Zap Lightning Knight Minions Witch
Witch Tesla
Knight Minions Tesla Witch
Lightning Zap
Lightning Knight Tesla Witch
Archers Tesla Witch
Tesla Witch Zap Archers Knight Minions Lightning
Minions Zap Archers Tesla Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Zap
Zap Minions Witch
Archers Witch
Zap Lightning
Zap Lightning
Lightning Minions
Lightning Zap Knight
Lightning Zap Archers
Lightning Knight
Lightning Minions
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Minions Lightning
Lightning Zap Archers
Lightning Zap Witch
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Archers Witch
Zap Lightning Minions Witch
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Archers Minions Witch
Lightning Zap Archers Witch
Lightning Knight
Zap Lightning
Lightning Zap
Zap Minions Witch Lightning
Zap Witch Lightning
Lightning Zap Witch
Lightning

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