My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Executioner Giant Skeleton Electro Wizard
The Log
Archers Giant Skeleton
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Balloon Executioner Giant Skeleton Electro Wizard
Fireball
Archers Balloon Executioner Electro Wizard
Poison
Archers Balloon Executioner Electro Wizard
Lightning
Knight Balloon Executioner Electro Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Poison Electro Wizard Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Poison

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Archers Knight Poison Executioner Giant Skeleton
Archers
Knight Zap Balloon Giant Skeleton
Knight
Archers Balloon Executioner Zap Poison Electro Wizard
Poison
Zap Knight Balloon Giant Skeleton
Balloon
Zap Knight Archers Poison Executioner Giant Skeleton Electro Wizard
Executioner
Knight Zap Balloon
Giant Skeleton
Zap Archers Poison Balloon Electro Wizard
Electro Wizard
Zap Knight Balloon Giant Skeleton

Defense Synergies 4 11

Zap
Electro Wizard Archers Knight Poison Executioner Giant Skeleton
Archers
Knight Zap Giant Skeleton Electro Wizard
Knight
Archers Executioner Electro Wizard Zap Poison
Poison
Zap Knight Electro Wizard
Balloon
Executioner
Knight Zap Giant Skeleton
Giant Skeleton
Zap Archers Executioner Electro Wizard
Electro Wizard
Zap Knight Archers Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
Zap Knight Executioner Electro Wizard
Archers Knight Executioner Giant Skeleton Electro Wizard
Knight Electro Wizard
Poison Giant Skeleton
Zap Archers Executioner Electro Wizard
Electro Wizard Zap Archers Poison Executioner
Zap Poison Giant Skeleton Electro Wizard
Knight Archers Giant Skeleton Electro Wizard
Archers Poison Executioner Electro Wizard Zap Knight Giant Skeleton
Executioner Zap Archers Poison Electro Wizard
Zap Knight Giant Skeleton Electro Wizard
Executioner Zap Poison Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Knight Poison Executioner Electro Wizard
Zap Archers Knight Executioner Electro Wizard
Zap Poison Executioner Archers Knight Giant Skeleton Electro Wizard
Electro Wizard
Archers Knight Poison Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Archers Knight Executioner
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Executioner
Poison Executioner Zap Archers Electro Wizard
Archers Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Zap Giant Skeleton Electro Wizard Knight Poison
Knight Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Knight Executioner
Archers Executioner
Electro Wizard Zap Archers Knight Poison Executioner Giant Skeleton
Poison Executioner Zap Archers Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Giant Skeleton
Poison Zap Executioner Electro Wizard
Poison Giant Skeleton
Knight Poison Giant Skeleton
Poison Executioner Zap
Poison Executioner Zap
Archers Poison Executioner
Poison Zap Executioner
Poison Zap
Poison Electro Wizard
Poison Zap Knight Electro Wizard
Poison Zap Archers Executioner
Poison Knight Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Poison
Zap Archers Poison Executioner Electro Wizard
Zap Poison
Poison Giant Skeleton
Poison
Zap Poison
Zap Poison Executioner
Poison Zap Executioner Electro Wizard
Zap Poison
Poison Zap
Poison Zap Archers Executioner Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Archers
Poison Zap Archers Executioner Electro Wizard
Poison Knight Executioner Electro Wizard
Zap Poison Executioner
Zap Poison Giant Skeleton
Executioner
Zap Poison Giant Skeleton Electro Wizard
Zap Poison Executioner Electro Wizard
Poison Zap Executioner Giant Skeleton Electro Wizard

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