My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Wall Breakers Sparky
Giant Snowball
Archers Hog Rider Wall Breakers
Zap
Archers Wall Breakers Sparky
Barbarian Barrel
Archers Knight Tesla Wall Breakers Sparky
The Log
Archers Hog Rider Wall Breakers Sparky
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Wall Breakers
Royal Delivery
Archers Knight Hog Rider Wall Breakers Sparky
Fireball
Archers Tesla Hog Rider Wall Breakers Sparky
Poison
Archers Sparky
Lightning
Knight Tesla Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Knight Tesla Hog Rider Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky Archers Knight Wall Breakers
Archers
Knight Zap Hog Rider Wall Breakers
Knight
Archers Hog Rider Wall Breakers Zap Sparky
Tesla
Hog Rider
Zap Knight Archers Rocket
Rocket
Hog Rider
Wall Breakers
Knight Zap Archers
Sparky
Zap Knight

Defense Synergies 2 6

Zap
Archers Knight Tesla Sparky
Archers
Knight Zap Tesla
Knight
Archers Tesla Zap Sparky
Tesla
Knight Zap Archers
Hog Rider
Rocket
Wall Breakers
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Sparky
Sparky Zap Knight Tesla
Tesla Rocket Sparky Archers Knight
Tesla Sparky Knight
Rocket Sparky
Zap Archers Tesla
Tesla Rocket Zap Archers
Rocket Zap Tesla Sparky
Tesla Sparky
Knight Archers Tesla Sparky
Archers Zap Knight Tesla
Tesla Zap Archers
Tesla Sparky Zap Knight Rocket
Rocket Sparky Zap Tesla
Sparky Knight Tesla
Rocket Zap Tesla Sparky
Tesla Sparky Knight
Tesla Zap Archers Knight
Zap Archers Knight Tesla
Sparky Tesla
Archers Knight Tesla Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Sparky
Zap Archers Knight Tesla Rocket
Zap Knight Rocket Sparky
Rocket Zap Knight Tesla Sparky
Knight Tesla Sparky
Rocket Zap Archers Tesla
Rocket Sparky Archers Knight Tesla
Knight Tesla Sparky
Zap Rocket Knight Sparky
Tesla Sparky
Knight Tesla Sparky
Rocket Zap
Rocket Knight Tesla Sparky
Archers Tesla Sparky
Tesla Sparky Zap Archers Knight Rocket
Zap Archers Tesla Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Sparky
Zap
Rocket Sparky
Knight Rocket Sparky
Rocket Zap Sparky
Zap Rocket
Archers Sparky
Zap
Zap
Rocket Sparky
Rocket Zap Knight Sparky
Zap Archers Rocket
Rocket Knight Sparky
Rocket
Zap Sparky
Rocket Zap Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Zap Archers Sparky
Rocket Zap
Rocket Sparky
Rocket
Rocket Sparky
Rocket Zap
Zap Sparky
Zap Sparky
Zap Sparky
Rocket Zap Sparky
Zap Archers Sparky
Zap Rocket
Sparky
Zap Rocket Sparky
Zap Rocket Sparky
Sparky
Rocket Sparky
Zap Archers Rocket
Rocket Zap Archers
Knight Rocket Sparky
Zap
Rocket Zap Sparky
Sparky
Zap Rocket Sparky
Zap Rocket
Zap Rocket Sparky
Sparky
Rocket Sparky

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