My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Knight Tesla Wizard
The Log
Archers Ram Rider
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Wizard Ram Rider
Fireball
Archers Tesla Wizard Ram Rider
Poison
Archers Wizard
Lightning
Knight Tesla Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Tesla Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Knight The Log Mega Knight
Archers
Knight Zap Ram Rider Mega Knight
Knight
Archers Zap Wizard The Log Ram Rider
Tesla
Wizard
Knight Ram Rider Mega Knight
The Log
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Archers Knight Wizard The Log Mega Knight
Mega Knight
Zap Archers Wizard The Log Ram Rider

Defense Synergies 4 15

Zap
Mega Knight Archers Knight Tesla The Log Ram Rider
Archers
Knight Zap Tesla The Log Mega Knight
Knight
Archers Tesla Zap Wizard The Log
Tesla
Knight The Log Zap Archers Wizard
Wizard
Knight Tesla The Log Mega Knight
The Log
Tesla Zap Archers Knight Wizard Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard The Log Ram Rider
Zap Knight Tesla The Log Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Archers Knight
Tesla Knight Ram Rider Mega Knight
The Log Mega Knight
The Log Zap Archers Tesla Mega Knight
Tesla Ram Rider Zap Archers Wizard
Zap Tesla The Log Ram Rider Mega Knight
Tesla
Knight Archers Tesla Mega Knight
Archers Zap Knight Tesla Wizard The Log Ram Rider Mega Knight
Tesla Zap Archers Wizard Ram Rider
Tesla Mega Knight Zap Knight Wizard The Log Ram Rider
Wizard Mega Knight Zap Tesla The Log
Knight Tesla Ram Rider Mega Knight
Zap Tesla The Log Ram Rider Mega Knight
Tesla Wizard Mega Knight Knight
Tesla Mega Knight Zap Archers Knight Wizard The Log Ram Rider
Zap Wizard The Log Archers Knight Tesla Ram Rider Mega Knight
Tesla Ram Rider
Wizard Mega Knight Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Tesla
Zap Archers Knight Tesla Wizard The Log Mega Knight
Mega Knight Zap Knight The Log Ram Rider
Mega Knight Zap Knight Tesla The Log Ram Rider
Knight Tesla Ram Rider Mega Knight
Wizard Zap Archers Tesla Ram Rider
Archers Knight Tesla Ram Rider
Mega Knight Knight Tesla
Zap Mega Knight Knight The Log
Tesla
Mega Knight Knight Tesla
Mega Knight Zap The Log
Mega Knight Knight Tesla Wizard Ram Rider
Wizard Archers Tesla Mega Knight
Tesla Zap Archers Knight The Log
Mega Knight Zap Archers Tesla Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Ram Rider
The Log
Knight The Log
Wizard Zap The Log Mega Knight
Wizard Zap Ram Rider
Archers Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Zap Knight Wizard The Log Ram Rider
Zap Archers Wizard
Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Zap Archers Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Ram Rider
Zap Wizard The Log Ram Rider Mega Knight
Zap The Log
Zap Archers Wizard
Zap Wizard
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Archers
Zap Archers Wizard Ram Rider
The Log
Knight Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
Wizard Mega Knight

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