My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards
Giant Snowball
Bats Archers Guards Witch
Zap
Bats Archers Guards Witch
Barbarian Barrel
Archers Knight Valkyrie Guards Witch
The Log
Archers Guards Witch
Earthquake
Archers Guards Witch
Arrows
Bats Archers Guards Witch
Royal Delivery
Bats Archers Knight Valkyrie Guards Witch P.E.K.K.A
Fireball
Archers Witch
Poison
Bats Archers Guards Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Guards Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Archers Knight Valkyrie Guards Witch
Archers
Knight Valkyrie Zap P.E.K.K.A
Knight
Bats Archers Zap Witch
Valkyrie
Bats Archers Zap Witch P.E.K.K.A
Guards
Zap
Witch
Zap Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Archers Valkyrie Witch

Defense Synergies 3 16

Bats
Knight Zap Valkyrie P.E.K.K.A
Zap
Bats Archers Knight Valkyrie Guards Witch P.E.K.K.A
Archers
Knight Valkyrie Zap Guards Witch P.E.K.K.A
Knight
Bats Archers Zap Witch
Valkyrie
Archers Bats Zap Witch P.E.K.K.A
Guards
Zap Archers Witch
Witch
Zap Archers Knight Valkyrie Guards
P.E.K.K.A
Bats Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
P.E.K.K.A Bats Zap Knight Valkyrie Witch
Witch P.E.K.K.A Bats Archers Knight Valkyrie
Witch P.E.K.K.A Bats Knight Valkyrie Guards
Valkyrie P.E.K.K.A
Bats Zap Archers Valkyrie Guards
Bats Zap Archers Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Knight Guards Archers Valkyrie
Bats Archers Valkyrie Guards Witch Zap Knight
Bats Zap Archers Witch
P.E.K.K.A Bats Zap Knight Valkyrie Guards Witch
Valkyrie Bats Zap Guards Witch P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Bats Knight Valkyrie Witch P.E.K.K.A
Valkyrie Bats Zap Archers Knight Guards Witch
Zap Valkyrie Witch Bats Archers Knight Guards
P.E.K.K.A
Valkyrie Bats Archers Knight Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Archers Witch P.E.K.K.A
Zap Archers Knight Valkyrie
Guards P.E.K.K.A Bats Zap Knight Valkyrie Witch
Valkyrie Guards P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Valkyrie Guards Witch
Bats Zap Archers Witch
Guards P.E.K.K.A Bats Archers Knight Valkyrie Witch
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Bats Knight Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Bats Knight Valkyrie Guards Witch
P.E.K.K.A Zap Valkyrie Guards
P.E.K.K.A Knight Valkyrie Guards Witch
Archers Valkyrie Witch
Guards Witch Bats Zap Archers Knight Valkyrie P.E.K.K.A
Bats Valkyrie Zap Archers Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards
Zap
Knight Valkyrie Guards
Zap Valkyrie
Bats Zap Witch
Archers Witch
Zap
Zap
Bats Guards
Zap Knight Valkyrie
Zap Archers
Knight
Zap
Zap Witch
Bats
Zap Archers
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Archers Witch
Zap Bats Guards Witch
Zap
Zap
P.E.K.K.A
Zap Bats Archers Guards Witch
Zap Archers Witch
Knight Valkyrie
Zap
Zap
P.E.K.K.A
Zap Bats Guards Witch
Bats Zap Witch
Zap Witch
P.E.K.K.A

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