My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Wall Breakers
Giant Snowball
Archers Hog Rider Wall Breakers
Zap
Archers Wall Breakers
Barbarian Barrel
Archers Knight Elite Barbarians Wall Breakers
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Archers Hog Rider
Arrows
Archers Wall Breakers
Royal Delivery
Archers Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Wall Breakers
Fireball
Archers Elite Barbarians Hog Rider Wall Breakers
Poison
Archers
Lightning
Knight Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Rage Archers Knight Mini P.E.K.K.A Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Rage Archers

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Knight Mini P.E.K.K.A Wall Breakers
Archers
Knight Zap Elite Barbarians Mini P.E.K.K.A Hog Rider Wall Breakers
Knight
Archers Hog Rider Wall Breakers Zap Elite Barbarians
Elite Barbarians
Zap Rage Archers Knight Hog Rider
Mini P.E.K.K.A
Zap Archers Hog Rider Rage
Hog Rider
Zap Knight Rage Archers Elite Barbarians Mini P.E.K.K.A
Wall Breakers
Knight Zap Archers
Rage
Elite Barbarians Hog Rider Mini P.E.K.K.A

Defense Synergies 2 6

Zap
Mini P.E.K.K.A Archers Knight Elite Barbarians
Archers
Knight Zap Mini P.E.K.K.A
Knight
Archers Zap Mini P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Knight Elite Barbarians
Hog Rider
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Mini P.E.K.K.A Zap Knight
Mini P.E.K.K.A Archers Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Zap Archers
Zap Archers
Zap
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Archers Mini P.E.K.K.A
Archers Zap Knight
Zap Archers
Mini P.E.K.K.A Zap Knight Elite Barbarians
Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A
Zap Archers Knight Elite Barbarians
Zap Archers Knight
Mini P.E.K.K.A Elite Barbarians
Archers Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians Mini P.E.K.K.A
Zap Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Zap Archers
Mini P.E.K.K.A Archers Knight Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight
Archers
Elite Barbarians Zap Archers Knight Mini P.E.K.K.A
Zap Archers Elite Barbarians Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap
Archers
Zap
Zap
Elite Barbarians Mini P.E.K.K.A
Zap Knight
Zap Archers
Knight Elite Barbarians
Zap Elite Barbarians
Zap
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap
Zap
Zap
Zap
Zap
Elite Barbarians Zap Archers
Zap
Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Zap Archers
Zap Archers
Knight Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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