My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Ram Rider
Giant Snowball
Archers Baby Dragon Ram Rider
Zap
Archers Inferno Tower Ram Rider
Barbarian Barrel
Archers Inferno Tower Giant Skeleton
The Log
Archers Mini P.E.K.K.A Giant Skeleton Ram Rider
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Baby Dragon Giant Skeleton Ram Rider
Fireball
Archers Inferno Tower Baby Dragon Ram Rider
Poison
Archers Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mini P.E.K.K.A Baby Dragon Inferno Tower Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log
Archers
Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton Ram Rider
Mini P.E.K.K.A
Zap Archers Baby Dragon Giant Skeleton The Log Ram Rider
Inferno Tower
Baby Dragon
Zap Archers Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton
Zap Archers Mini P.E.K.K.A Baby Dragon The Log
The Log
Zap Mini P.E.K.K.A Giant Skeleton Ram Rider
Ram Rider
Zap Archers Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 3 18

Zap
Mini P.E.K.K.A Archers Inferno Tower Baby Dragon Giant Skeleton The Log Ram Rider
Archers
Zap Mini P.E.K.K.A Inferno Tower Baby Dragon Giant Skeleton The Log
Mini P.E.K.K.A
Zap The Log Archers Baby Dragon Ram Rider
Inferno Tower
The Log Zap Archers Baby Dragon
Baby Dragon
Zap Archers Mini P.E.K.K.A Inferno Tower Giant Skeleton The Log
Giant Skeleton
Zap Archers Baby Dragon The Log
The Log
Mini P.E.K.K.A Inferno Tower Zap Archers Baby Dragon Giant Skeleton Ram Rider
Ram Rider
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Inferno Tower Zap The Log Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider Archers Giant Skeleton
Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A Giant Skeleton The Log
The Log Zap Archers Baby Dragon
Inferno Tower Ram Rider Zap Archers Baby Dragon
Zap Inferno Tower Baby Dragon Giant Skeleton The Log Ram Rider
Mini P.E.K.K.A Inferno Tower
Archers Mini P.E.K.K.A Inferno Tower Giant Skeleton
Archers Zap Baby Dragon Giant Skeleton The Log Ram Rider
Inferno Tower Zap Archers Baby Dragon Ram Rider
Mini P.E.K.K.A Inferno Tower Zap Giant Skeleton The Log Ram Rider
Zap Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower Zap Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Inferno Tower
Zap Archers Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log Archers Giant Skeleton Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider
Archers Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Inferno Tower Giant Skeleton
Zap Archers Mini P.E.K.K.A Baby Dragon The Log
Giant Skeleton Zap Mini P.E.K.K.A Inferno Tower The Log Ram Rider
Mini P.E.K.K.A Giant Skeleton Zap Inferno Tower The Log Ram Rider
Inferno Tower Giant Skeleton Mini P.E.K.K.A Ram Rider
Zap Archers Baby Dragon Ram Rider
Mini P.E.K.K.A Archers Inferno Tower Giant Skeleton Ram Rider
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A Inferno Tower Baby Dragon The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Inferno Tower Ram Rider
Archers Baby Dragon
Inferno Tower Zap Archers Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log
Zap Archers Mini P.E.K.K.A Inferno Tower Baby Dragon Giant Skeleton The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log
Zap Baby Dragon The Log Ram Rider
Baby Dragon Giant Skeleton The Log
Giant Skeleton The Log
Zap Baby Dragon The Log
Zap Baby Dragon Ram Rider
Archers Baby Dragon The Log
The Log Zap Baby Dragon Ram Rider
The Log Zap Ram Rider
Mini P.E.K.K.A
Zap The Log Ram Rider
Zap Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Ram Rider
Zap Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log
Zap Archers Baby Dragon
Zap
Mini P.E.K.K.A
Zap The Log
Zap
Giant Skeleton
The Log
Zap Archers
Zap Archers Baby Dragon Ram Rider
The Log
Mini P.E.K.K.A Baby Dragon
The Log Zap Baby Dragon
Zap Giant Skeleton
Zap Baby Dragon Giant Skeleton The Log
Zap
Zap Baby Dragon Giant Skeleton The Log

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