My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Archers Musketeer Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Musketeer Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Archers Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Archers Musketeer Wizard Goblin Barrel Skeleton Army
Poison
Archers Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Barrel Skeleton Army Mini P.E.K.K.A Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Barrel Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Mini P.E.K.K.A Musketeer Giant Skeleton
Archers
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Archers Musketeer Wizard Giant Skeleton
Musketeer
Zap Mini P.E.K.K.A Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Goblin Barrel
Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Zap Archers Mini P.E.K.K.A Musketeer Wizard Goblin Barrel

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Archers Musketeer Skeleton Army Giant Skeleton
Archers
Zap Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A
Zap Archers Musketeer Wizard Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army Giant Skeleton
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Zap Archers Mini P.E.K.K.A Musketeer Wizard Giant Skeleton
Giant Skeleton
Zap Archers Musketeer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Skeleton Army Archers Musketeer Giant Skeleton
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Zap Archers Musketeer
Musketeer Zap Archers Wizard
Zap Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Musketeer Giant Skeleton
Archers Skeleton Army Zap Musketeer Wizard Giant Skeleton
Musketeer Zap Archers Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer Wizard Giant Skeleton
Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Musketeer Skeleton Army
Zap Archers Musketeer Wizard Skeleton Army
Zap Wizard Archers Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Archers Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Giant Skeleton
Zap Archers Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Skeleton Army
Wizard Zap Archers Musketeer
Mini P.E.K.K.A Skeleton Army Archers Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Giant Skeleton
Skeleton Army Zap Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard
Wizard Archers Musketeer Skeleton Army
Skeleton Army Zap Archers Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Archers Mini P.E.K.K.A Musketeer Wizard Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Wizard Zap
Wizard Zap Musketeer
Archers Musketeer Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Archers Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer Wizard
Zap Wizard
Musketeer Giant Skeleton
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Archers Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap
Giant Skeleton
Wizard
Zap Archers Musketeer Skeleton Army
Zap Archers Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Zap Musketeer Wizard
Zap Giant Skeleton
Musketeer
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton
Wizard

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