My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Archers Minions Dart Goblin
Zap
Archers Minions Dart Goblin Prince
Barbarian Barrel
Archers Dart Goblin Valkyrie Wizard
The Log
Archers Dart Goblin Prince
Earthquake
Archers
Arrows
Archers Minions Dart Goblin
Royal Delivery
Archers Minions Dart Goblin Valkyrie Wizard Prince
Fireball
Archers Minions Dart Goblin Wizard
Poison
Archers Minions Dart Goblin Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Dart Goblin Valkyrie Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Archers Minions Dart Goblin Valkyrie Freeze
Archers
Valkyrie Zap Prince
Minions
Zap Valkyrie Prince
Dart Goblin
Valkyrie Zap Prince
Valkyrie
Archers Dart Goblin Prince Zap Minions Wizard
Wizard
Valkyrie Prince
Freeze
Zap
Prince
Zap Valkyrie Archers Minions Dart Goblin Wizard

Defense Synergies 2 17

Zap
Archers Minions Dart Goblin Valkyrie Prince
Archers
Valkyrie Zap Minions Dart Goblin
Minions
Valkyrie Zap Archers Dart Goblin Freeze Prince
Dart Goblin
Zap Archers Minions Valkyrie Prince
Valkyrie
Archers Minions Zap Dart Goblin Wizard Freeze Prince
Wizard
Valkyrie Freeze Prince
Freeze
Minions Valkyrie Wizard
Prince
Zap Minions Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Valkyrie Wizard
Zap Minions Dart Goblin Valkyrie Prince
Prince Archers Minions Dart Goblin Valkyrie Freeze
Prince Minions Dart Goblin Valkyrie
Valkyrie Prince
Freeze Zap Archers Minions Dart Goblin Valkyrie
Minions Dart Goblin Zap Archers Wizard Freeze
Zap Dart Goblin Valkyrie
Minions Prince
Archers Dart Goblin Valkyrie Prince
Archers Minions Dart Goblin Valkyrie Zap Wizard Freeze
Minions Zap Archers Dart Goblin Wizard
Prince Zap Minions Valkyrie Wizard Freeze
Valkyrie Wizard Zap Minions Dart Goblin Freeze Prince
Prince
Zap Freeze Prince
Wizard Minions Valkyrie Prince
Valkyrie Zap Archers Minions Dart Goblin Wizard Prince
Zap Valkyrie Wizard Freeze Archers Minions Dart Goblin
Dart Goblin Prince
Valkyrie Wizard Archers Minions Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Prince
Zap Archers Valkyrie Wizard Prince
Zap Minions Valkyrie Prince
Valkyrie Prince Zap
Valkyrie Prince
Wizard Zap Archers Minions Dart Goblin Freeze
Prince Archers Minions Dart Goblin Valkyrie
Valkyrie Prince
Zap Freeze Minions Valkyrie Prince
Dart Goblin
Minions Dart Goblin Valkyrie Prince
Zap Valkyrie Prince
Prince Valkyrie Wizard
Wizard Archers Dart Goblin Valkyrie
Zap Archers Minions Dart Goblin Valkyrie Freeze Prince
Minions Valkyrie Zap Archers Dart Goblin Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Freeze
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Freeze Prince
Wizard Zap Valkyrie
Wizard Zap Minions Dart Goblin Freeze
Archers Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Minions Prince
Zap Dart Goblin Valkyrie Wizard Prince
Zap Archers Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin Freeze
Zap Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard
Freeze
Minions
Zap Archers Dart Goblin Wizard Prince
Zap Dart Goblin Valkyrie Wizard
Minions Prince
Wizard
Prince
Zap
Zap Freeze Valkyrie Wizard
Zap Dart Goblin Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Archers Dart Goblin Wizard
Zap Minions Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Zap Freeze
Prince
Wizard
Zap Archers Minions Dart Goblin Freeze Prince
Zap Archers Dart Goblin Wizard
Freeze
Dart Goblin Valkyrie Wizard Prince
Zap Dart Goblin Wizard
Zap
Dart Goblin Prince
Zap Minions Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze Prince
Prince
Dart Goblin Wizard

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