My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Wall Breakers
Giant Snowball
Archers Minions Wall Breakers Princess
Zap
Archers Minions Wall Breakers Princess
Barbarian Barrel
Archers Wall Breakers Princess
The Log
Archers Mini P.E.K.K.A Wall Breakers Princess
Earthquake
Archers
Arrows
Archers Minions Wall Breakers Princess
Royal Delivery
Archers Minions Mini P.E.K.K.A Wall Breakers Princess
Fireball
Archers Minions Wall Breakers Princess
Poison
Archers Minions Princess
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Wall Breakers The Log Archers Minions Princess Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Ice Golem Wall Breakers The Log

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Ice Golem Mini P.E.K.K.A Wall Breakers The Log Princess
Archers
Ice Golem Zap Mini P.E.K.K.A Wall Breakers
Minions
Zap Ice Golem Mini P.E.K.K.A Wall Breakers
Ice Golem
Archers Wall Breakers Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Minions Ice Golem The Log Princess
Wall Breakers
Ice Golem Zap Archers Minions The Log Princess
The Log
Zap Mini P.E.K.K.A Wall Breakers Princess
Princess
Zap Mini P.E.K.K.A Wall Breakers The Log

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Archers Minions Ice Golem The Log Princess
Archers
Ice Golem Zap Minions Mini P.E.K.K.A The Log
Minions
Ice Golem Zap Archers The Log
Ice Golem
Archers Minions Zap Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Zap The Log Archers Ice Golem Princess
Wall Breakers
The Log
Mini P.E.K.K.A Zap Archers Minions Ice Golem Princess
Princess
Zap Ice Golem Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem The Log
Mini P.E.K.K.A Zap Minions The Log
Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A The Log Princess
The Log Zap Archers Minions
Minions Zap Archers Princess
Zap Ice Golem The Log
Mini P.E.K.K.A Minions Princess
Archers Ice Golem Mini P.E.K.K.A
Archers Minions Zap Ice Golem The Log Princess
Minions Zap Archers Princess
Mini P.E.K.K.A Zap Minions The Log
Zap Minions Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap Archers Minions The Log
Zap The Log Archers Minions Ice Golem Princess
Mini P.E.K.K.A
Archers Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Ice Golem Mini P.E.K.K.A The Log
Zap Minions Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Ice Golem The Log
Mini P.E.K.K.A
Zap Archers Minions Ice Golem Princess
Mini P.E.K.K.A Archers Minions Ice Golem
Mini P.E.K.K.A
Zap Minions Ice Golem Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Ice Golem
Archers Princess
Zap Archers Minions Ice Golem Mini P.E.K.K.A The Log
Minions Zap Archers Ice Golem Mini P.E.K.K.A The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem The Log
Zap The Log Princess
The Log
Ice Golem The Log
Zap The Log
Zap Minions Ice Golem Princess
Archers The Log Princess
The Log Zap Ice Golem Princess
The Log Zap
Minions Mini P.E.K.K.A
Zap The Log Princess
Zap Archers Princess
Ice Golem The Log Princess
Minions Princess
Princess Zap Ice Golem The Log
Zap The Log Princess
The Log Princess
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A The Log Princess
Zap The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap Ice Golem The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Ice Golem Princess
Zap Minions
Mini P.E.K.K.A
Zap The Log
Zap Princess
The Log Princess
Zap Archers Minions Princess
Zap Archers Princess
The Log
Mini P.E.K.K.A Princess
The Log Zap Ice Golem Princess
Zap
Zap Minions The Log Princess
Zap Princess
Zap The Log Princess

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