My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Bomb Tower Electro Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Bomb Tower
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Electro Wizard
Fireball
Archers Minions Bomb Tower Electro Wizard
Poison
Archers Minions Bomb Tower Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Mini P.E.K.K.A Bomb Tower Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Minions Mini P.E.K.K.A Mega Knight
Archers
Zap Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Minions Electro Wizard Mega Knight
Bomb Tower
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Archers Mini P.E.K.K.A Electro Wizard
Golden Knight

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Bomb Tower Electro Wizard Mega Knight Archers Minions Golden Knight
Archers
Zap Minions Mini P.E.K.K.A Bomb Tower Electro Wizard Mega Knight Golden Knight
Minions
Zap Archers Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A
Zap Electro Wizard Archers Bomb Tower
Bomb Tower
Zap Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Minions Bomb Tower Mega Knight
Mega Knight
Zap Archers Minions Electro Wizard
Golden Knight
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Golden Knight
Mini P.E.K.K.A Bomb Tower Zap Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight Archers Minions Electro Wizard
Mini P.E.K.K.A Bomb Tower Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight
Zap Archers Minions Bomb Tower Electro Wizard Mega Knight
Minions Electro Wizard Zap Archers Bomb Tower
Zap Bomb Tower Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A Minions Bomb Tower
Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Archers Minions Electro Wizard Zap Bomb Tower Mega Knight
Minions Zap Archers Electro Wizard
Mini P.E.K.K.A Bomb Tower Mega Knight Zap Minions Electro Wizard
Bomb Tower Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Bomb Tower Electro Wizard Mega Knight
Bomb Tower Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Bomb Tower Mega Knight Minions Mini P.E.K.K.A Electro Wizard
Bomb Tower Mega Knight Zap Archers Minions Electro Wizard Golden Knight
Zap Bomb Tower Archers Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Bomb Tower Electro Wizard
Mega Knight Archers Minions Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Archers Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A Bomb Tower Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Bomb Tower Electro Wizard Golden Knight
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Archers Minions Bomb Tower Electro Wizard
Mini P.E.K.K.A Archers Minions Bomb Tower Electro Wizard
Mini P.E.K.K.A Mega Knight Bomb Tower
Zap Electro Wizard Mega Knight Minions Mini P.E.K.K.A Bomb Tower
Mega Knight Minions Mini P.E.K.K.A Bomb Tower Golden Knight
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Bomb Tower Golden Knight
Archers Bomb Tower Mega Knight
Electro Wizard Zap Archers Minions Mini P.E.K.K.A Bomb Tower Golden Knight
Minions Mega Knight Zap Archers Mini P.E.K.K.A Bomb Tower Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Electro Wizard Golden Knight
Zap Mega Knight
Zap Minions
Archers
Zap
Zap Golden Knight
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard Golden Knight
Zap Archers
Golden Knight
Minions
Zap
Zap Golden Knight
Mega Knight
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mega Knight Golden Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Electro Wizard Golden Knight
Zap Mega Knight Golden Knight
Zap Golden Knight
Zap Archers Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Archers Minions
Zap Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Minions Electro Wizard Golden Knight
Zap Electro Wizard
Zap Electro Wizard Mega Knight Golden Knight

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