My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Musketeer Baby Dragon Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Musketeer Valkyrie Lumberjack
The Log
Archers Musketeer Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Valkyrie Baby Dragon Lumberjack
Fireball
Archers Minions Musketeer Baby Dragon Lumberjack
Poison
Archers Minions Musketeer
Lightning
Musketeer Valkyrie Baby Dragon Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Musketeer Valkyrie Baby Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Musketeer

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Musketeer Valkyrie Baby Dragon Golem Lumberjack
Archers
Valkyrie Zap Baby Dragon Golem Lumberjack
Minions
Zap Valkyrie Baby Dragon Golem Lumberjack
Musketeer
Valkyrie Zap Baby Dragon Golem Lumberjack
Valkyrie
Archers Musketeer Lumberjack Zap Minions Baby Dragon
Baby Dragon
Golem Zap Archers Minions Musketeer Valkyrie Lumberjack
Golem
Baby Dragon Zap Archers Minions Musketeer Lumberjack
Lumberjack
Valkyrie Zap Archers Minions Musketeer Baby Dragon Golem

Defense Synergies 4 16

Zap
Archers Minions Musketeer Valkyrie Baby Dragon Lumberjack
Archers
Valkyrie Zap Minions Baby Dragon Lumberjack
Minions
Valkyrie Zap Archers Musketeer Baby Dragon Lumberjack
Musketeer
Valkyrie Lumberjack Zap Minions Baby Dragon
Valkyrie
Archers Minions Musketeer Zap Baby Dragon Lumberjack
Baby Dragon
Zap Archers Minions Musketeer Valkyrie Lumberjack
Golem
Lumberjack
Musketeer Zap Archers Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie Baby Dragon
Lumberjack Zap Minions Musketeer Valkyrie
Lumberjack Archers Minions Musketeer Valkyrie
Lumberjack Minions Musketeer Valkyrie
Valkyrie Lumberjack
Zap Archers Minions Musketeer Valkyrie Baby Dragon Lumberjack
Minions Musketeer Zap Archers Baby Dragon
Zap Musketeer Valkyrie Baby Dragon
Minions Musketeer Lumberjack
Archers Musketeer Valkyrie Lumberjack
Archers Minions Valkyrie Zap Musketeer Baby Dragon Lumberjack
Minions Musketeer Zap Archers Baby Dragon
Lumberjack Zap Minions Musketeer Valkyrie
Valkyrie Zap Minions Baby Dragon Lumberjack
Lumberjack
Zap Lumberjack
Minions Musketeer Valkyrie Lumberjack
Valkyrie Zap Archers Minions Musketeer Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Archers Minions Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Archers Minions Musketeer Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers
Zap Archers Musketeer Valkyrie Baby Dragon Lumberjack
Lumberjack Zap Minions Musketeer Valkyrie
Valkyrie Lumberjack Zap Musketeer
Musketeer Valkyrie Lumberjack
Zap Archers Minions Musketeer Baby Dragon
Archers Minions Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Minions Valkyrie Baby Dragon
Musketeer
Minions Musketeer Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Lumberjack
Archers Musketeer Valkyrie Baby Dragon
Zap Archers Minions Musketeer Valkyrie Baby Dragon Lumberjack
Minions Valkyrie Zap Archers Musketeer Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Zap Valkyrie Baby Dragon
Zap Minions Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Zap Baby Dragon
Zap
Minions Musketeer Lumberjack
Zap Musketeer Valkyrie
Zap Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minions
Zap Archers Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Minions Musketeer
Zap Musketeer
Zap
Zap Archers Minions Musketeer
Zap Archers Musketeer Baby Dragon
Musketeer Valkyrie Baby Dragon Lumberjack
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Minions Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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