My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Mighty Miner
Giant Snowball
Archers Minions Mighty Miner
Zap
Archers Minions Royal Giant Mighty Miner
Barbarian Barrel
Archers Electro Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Electro Wizard
Fireball
Archers Minions Electro Wizard Mighty Miner
Poison
Archers Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Minions Mini P.E.K.K.A Electro Wizard Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Minions Royal Giant Mini P.E.K.K.A Mighty Miner
Archers
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Rage Zap Mini P.E.K.K.A
Royal Giant
Minions Zap Archers Electro Wizard
Mini P.E.K.K.A
Zap Archers Minions Rage Electro Wizard
Rage
Minions Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Rage
Mighty Miner
Zap

Defense Synergies 3 7

Zap
Mini P.E.K.K.A Electro Wizard Archers Minions Mighty Miner
Archers
Zap Minions Mini P.E.K.K.A Electro Wizard
Minions
Zap Archers Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Archers
Rage
Electro Wizard
Zap Mini P.E.K.K.A Archers Minions
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Zap Minions Electro Wizard
Mini P.E.K.K.A Archers Minions Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A
Zap Archers Minions Electro Wizard
Minions Electro Wizard Zap Archers
Zap Electro Wizard
Mini P.E.K.K.A Mighty Miner Minions
Archers Mini P.E.K.K.A Electro Wizard
Archers Minions Electro Wizard Zap
Minions Zap Archers Electro Wizard
Mini P.E.K.K.A Zap Minions Electro Wizard
Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Minions Mini P.E.K.K.A Electro Wizard
Zap Archers Minions Electro Wizard
Zap Archers Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Archers Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Mighty Miner
Zap Archers Minions Electro Wizard
Mini P.E.K.K.A Archers Minions Electro Wizard
Mini P.E.K.K.A Mighty Miner
Zap Electro Wizard Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A
Archers
Electro Wizard Zap Archers Minions Mini P.E.K.K.A Mighty Miner
Minions Zap Archers Mini P.E.K.K.A Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Zap Minions
Archers
Zap
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap Archers
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Electro Wizard
Zap
Minions
Zap
Zap
Zap Electro Wizard
Zap
Zap
Zap Archers Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Mighty Miner
Zap Electro Wizard Archers Minions
Zap Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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