My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Royal Hogs Dark Prince
Giant Snowball
Archers Musketeer Battle Ram Hog Rider Royal Hogs
Zap
Archers Battle Ram Royal Hogs Dark Prince
Barbarian Barrel
Archers Musketeer Battle Ram Bomb Tower Royal Hogs Dark Prince
The Log
Archers Musketeer Battle Ram Hog Rider Royal Hogs Dark Prince
Earthquake
Archers Bomb Tower Hog Rider Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Musketeer Battle Ram Hog Rider Royal Hogs Dark Prince
Fireball
Archers Musketeer Battle Ram Bomb Tower Hog Rider Royal Hogs
Poison
Archers Musketeer Bomb Tower Royal Hogs
Lightning
Musketeer Battle Ram Bomb Tower Dark Prince
Rocket
Musketeer Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Musketeer Battle Ram Bomb Tower Hog Rider Dark Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Musketeer Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Archers Musketeer Royal Hogs Dark Prince
Archers
Zap Battle Ram Hog Rider Royal Hogs Dark Prince
Musketeer
Hog Rider Zap Battle Ram Royal Hogs Dark Prince
Battle Ram
Zap Archers Musketeer Royal Hogs
Bomb Tower
Hog Rider
Zap Musketeer Archers Dark Prince
Royal Hogs
Zap Archers Musketeer Battle Ram Dark Prince
Dark Prince
Zap Archers Musketeer Hog Rider Royal Hogs

Defense Synergies 1 7

Zap
Bomb Tower Archers Musketeer Dark Prince
Archers
Zap Bomb Tower Dark Prince
Musketeer
Zap Bomb Tower Dark Prince
Battle Ram
Bomb Tower
Zap Archers Musketeer
Hog Rider
Royal Hogs
Dark Prince
Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Bomb Tower Zap Musketeer Dark Prince
Bomb Tower Archers Musketeer Dark Prince
Bomb Tower Musketeer Dark Prince
Bomb Tower Dark Prince
Zap Archers Musketeer Bomb Tower Dark Prince
Musketeer Zap Archers Bomb Tower
Zap Musketeer Bomb Tower
Musketeer Bomb Tower
Archers Musketeer Dark Prince
Archers Zap Musketeer Bomb Tower Dark Prince
Musketeer Zap Archers
Bomb Tower Zap Musketeer Dark Prince
Bomb Tower Zap Dark Prince
Bomb Tower
Bomb Tower Zap
Bomb Tower Musketeer Dark Prince
Bomb Tower Zap Archers Musketeer Dark Prince
Zap Bomb Tower Archers Musketeer Dark Prince
Musketeer Bomb Tower
Dark Prince Archers Musketeer Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince
Zap Archers Musketeer Bomb Tower
Zap Musketeer Bomb Tower Dark Prince
Dark Prince Zap Musketeer
Musketeer Dark Prince
Zap Archers Musketeer Bomb Tower
Dark Prince Archers Musketeer Bomb Tower
Bomb Tower Dark Prince
Zap Bomb Tower Dark Prince
Musketeer
Musketeer Bomb Tower Dark Prince
Zap Dark Prince
Dark Prince Bomb Tower
Archers Musketeer Bomb Tower
Zap Archers Musketeer Bomb Tower Dark Prince
Zap Archers Musketeer Bomb Tower Dark Prince
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince
Zap Dark Prince
Zap Musketeer
Archers Musketeer
Zap
Zap
Musketeer
Zap Musketeer Dark Prince
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Archers Musketeer Dark Prince
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Archers Musketeer Dark Prince
Zap Archers Musketeer
Musketeer Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince

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