My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Goblin Hut Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Musketeer Goblin Hut Ram Rider
Zap
Archers Goblin Hut Ram Rider
Barbarian Barrel
Archers Musketeer Valkyrie Goblin Hut
The Log
Archers Musketeer Goblin Hut Ram Rider
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Musketeer Valkyrie Goblin Hut Ram Rider
Fireball
Archers Musketeer Goblin Hut Ram Rider
Poison
Archers Musketeer Goblin Hut
Lightning
Musketeer Valkyrie Goblin Hut Ram Rider Goblinstein
Rocket
Musketeer Valkyrie Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Musketeer Valkyrie Goblin Hut Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Musketeer Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Musketeer Valkyrie Goblin Hut Mega Knight
Archers
Valkyrie Zap Goblin Hut Ram Rider Mega Knight
Musketeer
Valkyrie Zap Goblin Hut Ram Rider Mega Knight
Valkyrie
Archers Musketeer Zap Goblin Hut Ram Rider
Goblin Hut
Zap Archers Musketeer Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Archers Musketeer Valkyrie Goblin Hut Mega Knight
Mega Knight
Zap Archers Musketeer Goblin Hut Ram Rider
Goblinstein

Defense Synergies 3 11

Zap
Mega Knight Archers Musketeer Valkyrie Goblin Hut Ram Rider
Archers
Valkyrie Zap Goblin Hut Mega Knight
Musketeer
Valkyrie Zap Goblin Hut Ram Rider Mega Knight
Valkyrie
Archers Musketeer Zap Goblin Hut
Goblin Hut
Zap Archers Musketeer Valkyrie
Ram Rider
Zap Musketeer
Mega Knight
Zap Archers Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Goblin Hut Ram Rider
Zap Musketeer Valkyrie Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider Mega Knight Archers Musketeer Valkyrie
Goblin Hut Musketeer Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Zap Archers Musketeer Valkyrie Mega Knight
Musketeer Ram Rider Zap Archers Goblin Hut
Zap Musketeer Valkyrie Ram Rider Mega Knight
Musketeer Goblin Hut
Archers Musketeer Valkyrie Mega Knight
Archers Valkyrie Zap Musketeer Goblin Hut Ram Rider Mega Knight
Musketeer Zap Archers Goblin Hut Ram Rider
Goblin Hut Mega Knight Zap Musketeer Valkyrie Ram Rider
Valkyrie Mega Knight Zap Goblin Hut
Goblin Hut Ram Rider Mega Knight
Zap Goblin Hut Ram Rider Mega Knight
Mega Knight Musketeer Valkyrie Goblin Hut
Mega Knight Zap Archers Musketeer Valkyrie Goblin Hut Ram Rider
Zap Valkyrie Archers Musketeer Goblin Hut Ram Rider Mega Knight
Musketeer Goblin Hut Ram Rider
Valkyrie Mega Knight Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Goblin Hut
Zap Archers Musketeer Valkyrie Mega Knight
Mega Knight Zap Musketeer Valkyrie Goblin Hut Ram Rider
Valkyrie Mega Knight Zap Musketeer Ram Rider
Musketeer Valkyrie Goblin Hut Ram Rider Mega Knight
Zap Archers Musketeer Goblin Hut Ram Rider
Archers Musketeer Valkyrie Goblin Hut Ram Rider
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Goblin Hut
Musketeer Goblin Hut
Mega Knight Musketeer Valkyrie Goblin Hut
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Ram Rider
Archers Musketeer Valkyrie Mega Knight
Goblin Hut Zap Archers Musketeer Valkyrie
Valkyrie Mega Knight Zap Archers Musketeer Goblin Hut
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Ram Rider
Goblin Hut
Musketeer Valkyrie
Zap Valkyrie Mega Knight
Zap Musketeer Ram Rider
Archers Musketeer
Zap Ram Rider
Zap Ram Rider
Musketeer
Zap Musketeer Valkyrie Ram Rider
Zap Archers Musketeer
Musketeer Goblin Hut
Musketeer
Zap Musketeer Goblin Hut
Zap Musketeer Goblin Hut
Musketeer Goblin Hut Mega Knight
Zap Archers Musketeer Mega Knight
Zap Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Valkyrie Mega Knight
Zap Musketeer Ram Rider
Zap Musketeer Ram Rider Mega Knight
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer Goblin Hut
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Archers Musketeer Goblin Hut
Zap Archers Musketeer Ram Rider
Musketeer Valkyrie Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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