My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Battle Healer Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Recruits Wall Breakers
Giant Snowball
Archers Skeleton Barrel Royal Recruits Wall Breakers
Zap
Archers Skeleton Barrel Wall Breakers
Barbarian Barrel
Archers Skeleton Barrel Royal Recruits Wall Breakers Electro Wizard
The Log
Archers Skeleton Barrel Royal Recruits Wall Breakers
Earthquake
Archers
Arrows
Archers Skeleton Barrel Royal Recruits Wall Breakers
Royal Delivery
Archers Skeleton Barrel Royal Recruits Battle Healer Wall Breakers Electro Wizard
Fireball
Archers Skeleton Barrel Battle Healer Wall Breakers Electro Wizard
Poison
Archers Skeleton Barrel Royal Recruits Battle Healer Electro Wizard
Lightning
Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Battle Healer Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Skeleton Barrel Battle Healer Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Skeleton Barrel

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Skeleton Barrel Royal Recruits Battle Healer Wall Breakers Poison
Archers
Battle Healer Zap Skeleton Barrel Royal Recruits Wall Breakers
Skeleton Barrel
Zap Archers Royal Recruits Battle Healer Wall Breakers Poison
Royal Recruits
Zap Archers Skeleton Barrel Battle Healer Wall Breakers Electro Wizard
Battle Healer
Archers Zap Skeleton Barrel Royal Recruits Poison Electro Wizard
Wall Breakers
Zap Archers Skeleton Barrel Royal Recruits Electro Wizard
Poison
Zap Skeleton Barrel Battle Healer
Electro Wizard
Zap Royal Recruits Battle Healer Wall Breakers

Defense Synergies 1 10

Zap
Electro Wizard Archers Skeleton Barrel Battle Healer Poison
Archers
Zap Royal Recruits Battle Healer Electro Wizard
Skeleton Barrel
Zap
Royal Recruits
Archers
Battle Healer
Zap Archers Poison Electro Wizard
Wall Breakers
Poison
Zap Battle Healer Electro Wizard
Electro Wizard
Zap Archers Battle Healer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Royal Recruits Electro Wizard
Zap Royal Recruits Battle Healer Electro Wizard
Archers Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Battle Healer Poison
Zap Archers Electro Wizard
Electro Wizard Zap Archers Poison
Zap Skeleton Barrel Royal Recruits Battle Healer Poison Electro Wizard
Royal Recruits
Archers Royal Recruits Battle Healer Electro Wizard
Archers Poison Electro Wizard Zap Royal Recruits
Zap Archers Poison Electro Wizard
Royal Recruits Zap Battle Healer Electro Wizard
Zap Royal Recruits Poison Electro Wizard
Royal Recruits Electro Wizard
Zap Royal Recruits Electro Wizard
Royal Recruits Poison Electro Wizard
Zap Archers Royal Recruits Battle Healer Electro Wizard
Zap Poison Archers Royal Recruits Battle Healer Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Archers Battle Healer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Battle Healer Electro Wizard
Poison Electro Wizard Zap Archers Skeleton Barrel Battle Healer
Royal Recruits Zap Battle Healer Electro Wizard
Royal Recruits Zap Battle Healer Electro Wizard
Royal Recruits Battle Healer
Poison Zap Archers Skeleton Barrel Electro Wizard
Royal Recruits Archers Battle Healer Electro Wizard
Royal Recruits Battle Healer
Zap Royal Recruits Electro Wizard Poison
Royal Recruits
Royal Recruits
Royal Recruits Zap Poison Electro Wizard
Royal Recruits
Royal Recruits Archers
Royal Recruits Electro Wizard Zap Archers Battle Healer Poison
Poison Zap Archers Royal Recruits Battle Healer Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Royal Recruits
Poison Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Poison
Skeleton Barrel Royal Recruits Poison
Poison Zap
Poison Zap Skeleton Barrel
Archers Poison
Poison Zap Skeleton Barrel
Poison Zap Skeleton Barrel
Poison Electro Wizard
Poison Zap Skeleton Barrel Royal Recruits Electro Wizard
Poison Zap Archers
Poison Skeleton Barrel
Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Skeleton Barrel Royal Recruits Poison
Poison
Zap Archers Skeleton Barrel Poison Electro Wizard
Zap Skeleton Barrel Poison
Poison
Poison
Zap Skeleton Barrel Royal Recruits Poison
Zap Poison
Poison Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Poison
Poison Zap Skeleton Barrel
Poison Zap Archers Electro Wizard
Zap Electro Wizard Skeleton Barrel Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Skeleton Barrel Electro Wizard Archers Royal Recruits
Poison Zap Archers Electro Wizard
Poison Electro Wizard
Zap Skeleton Barrel Poison
Zap Poison
Royal Recruits
Zap Royal Recruits Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Skeleton Barrel Royal Recruits Electro Wizard

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