My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Flying Machine Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Flying Machine Night Witch
Zap
Archers Flying Machine Night Witch
Barbarian Barrel
Archers Tesla Electro Wizard Night Witch
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Flying Machine Night Witch
Royal Delivery
Archers Flying Machine Electro Wizard Night Witch
Fireball
Archers Tesla Flying Machine Electro Wizard Night Witch
Poison
Archers Flying Machine Electro Wizard Night Witch
Lightning
Tesla Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tesla Flying Machine Poison Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Tesla Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Flying Machine Poison Night Witch Mega Knight
Archers
Zap Mega Knight
Tesla
Flying Machine
Zap Mega Knight
Poison
Zap Night Witch Mega Knight
Electro Wizard
Zap Mega Knight
Night Witch
Zap Poison Mega Knight
Mega Knight
Zap Archers Flying Machine Poison Electro Wizard Night Witch

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Archers Tesla Flying Machine Poison Night Witch
Archers
Zap Tesla Electro Wizard Mega Knight
Tesla
Zap Archers Poison Electro Wizard Night Witch
Flying Machine
Zap Electro Wizard Mega Knight
Poison
Zap Tesla Electro Wizard Mega Knight
Electro Wizard
Zap Archers Tesla Flying Machine Poison Night Witch Mega Knight
Night Witch
Zap Tesla Electro Wizard Mega Knight
Mega Knight
Zap Archers Flying Machine Poison Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Flying Machine Electro Wizard
Zap Tesla Flying Machine Electro Wizard Night Witch Mega Knight
Tesla Mega Knight Archers Electro Wizard Night Witch
Tesla Night Witch Electro Wizard Mega Knight
Poison Mega Knight
Zap Archers Tesla Flying Machine Electro Wizard Night Witch Mega Knight
Tesla Electro Wizard Zap Archers Flying Machine Poison Night Witch
Zap Tesla Flying Machine Poison Electro Wizard Mega Knight
Tesla Night Witch
Archers Tesla Electro Wizard Night Witch Mega Knight
Archers Poison Electro Wizard Zap Tesla Flying Machine Night Witch Mega Knight
Tesla Zap Archers Flying Machine Poison Electro Wizard Night Witch
Tesla Night Witch Mega Knight Zap Flying Machine Electro Wizard
Mega Knight Zap Tesla Poison Electro Wizard Night Witch
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Poison Electro Wizard Night Witch
Tesla Mega Knight Zap Archers Flying Machine Electro Wizard Night Witch
Zap Poison Archers Tesla Flying Machine Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Archers Tesla Flying Machine Poison Electro Wizard Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla Electro Wizard
Poison Electro Wizard Zap Archers Tesla Flying Machine Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Tesla Electro Wizard Night Witch
Tesla Night Witch Mega Knight
Poison Zap Archers Tesla Flying Machine Electro Wizard
Archers Tesla Flying Machine Electro Wizard Night Witch
Mega Knight Tesla
Zap Electro Wizard Mega Knight Flying Machine Poison
Tesla
Mega Knight Tesla Flying Machine
Mega Knight Zap Poison Electro Wizard
Mega Knight Tesla Night Witch
Archers Tesla Flying Machine Mega Knight
Tesla Electro Wizard Zap Archers Flying Machine Poison Night Witch
Poison Mega Knight Zap Archers Tesla Flying Machine Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Electro Wizard
Flying Machine Poison
Flying Machine Poison
Poison Zap Mega Knight
Poison Zap Flying Machine
Archers Flying Machine Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Poison Electro Wizard Night Witch
Poison Zap Flying Machine Electro Wizard
Poison Zap Archers Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison Mega Knight
Poison
Night Witch
Zap Archers Flying Machine Poison Electro Wizard Mega Knight
Zap Flying Machine Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Zap Flying Machine Poison
Zap Poison Mega Knight
Poison Zap Flying Machine Electro Wizard
Zap Flying Machine Poison Mega Knight
Poison Zap
Poison Zap Archers Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Flying Machine Poison
Night Witch
Poison Zap Night Witch Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Archers Flying Machine Night Witch
Poison Zap Archers Flying Machine Electro Wizard
Poison Flying Machine Electro Wizard Mega Knight
Zap Flying Machine Poison
Zap Poison
Flying Machine Mega Knight
Zap Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Electro Wizard Mega Knight
Mega Knight

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