My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Miner
Giant Snowball
Archers Wall Breakers Miner
Zap
Archers Wall Breakers
Barbarian Barrel
Archers Tesla Wall Breakers
The Log
Archers Wall Breakers
Earthquake
Archers Tesla
Arrows
Archers Wall Breakers
Royal Delivery
Archers Wall Breakers P.E.K.K.A Miner Mother Witch
Fireball
Archers Tesla Wall Breakers Mother Witch
Poison
Archers Mother Witch
Lightning
Tesla Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Void Miner Tesla Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Void

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Miner Archers Wall Breakers Mother Witch
Archers
Zap Wall Breakers P.E.K.K.A Miner
Tesla
Wall Breakers
Miner Zap Archers
Void
Zap
P.E.K.K.A
Zap Archers Mother Witch
Miner
Zap Wall Breakers Archers Mother Witch
Mother Witch
Zap P.E.K.K.A Miner

Defense Synergies 0 9

Zap
Archers Tesla Void P.E.K.K.A Miner Mother Witch
Archers
Zap Tesla P.E.K.K.A
Tesla
Zap Archers Mother Witch
Wall Breakers
Void
Zap
P.E.K.K.A
Zap Archers
Miner
Zap
Mother Witch
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Void
P.E.K.K.A Zap Tesla
Tesla P.E.K.K.A Archers Void
Tesla P.E.K.K.A
P.E.K.K.A
Zap Archers Tesla Mother Witch
Tesla Zap Archers Void
Zap Tesla Void P.E.K.K.A
Tesla P.E.K.K.A
Archers Tesla Miner
Archers Mother Witch Zap Tesla
Tesla Zap Archers
Tesla P.E.K.K.A Zap
Zap Tesla P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A
Tesla Zap Archers
Zap Archers Tesla Mother Witch
P.E.K.K.A Tesla
Archers Tesla P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Void P.E.K.K.A
Void Zap Archers Tesla Miner
P.E.K.K.A Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla
Mother Witch Zap Archers Tesla
P.E.K.K.A Archers Tesla Void
P.E.K.K.A Tesla
Zap Void P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Void
P.E.K.K.A Tesla
Archers Tesla
Tesla Zap Archers P.E.K.K.A
Zap Archers Tesla P.E.K.K.A Mother Witch
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap Miner
Void Miner
Void
Zap
Mother Witch Zap
Archers
Zap
Void Miner Zap
Void
Void Miner Zap
Void Zap Archers
Void Miner
Void
Zap
Zap
Void Zap Archers
Zap Void Miner Mother Witch
Void
Void
Void
Zap Void
Zap Mother Witch
Void Miner Zap
Void Zap Miner
Void Miner Zap
Zap Archers Void Mother Witch
Zap Void
Void
Void Zap Miner
Zap Void
P.E.K.K.A
Zap Archers Void
Zap Archers
Void Miner
Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap Miner
P.E.K.K.A
Void
Void

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