My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Tombstone Hog Rider
Zap
Archers Tombstone Bandit
Barbarian Barrel
Archers Tombstone Bandit Electro Wizard
The Log
Archers Tombstone Hog Rider Bandit
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Tombstone
Royal Delivery
Archers Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Tombstone Hog Rider Bandit Electro Wizard
Poison
Archers Tombstone Electro Wizard
Lightning
Tombstone Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tombstone Bandit Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Archers The Log Bandit
Archers
Zap Hog Rider P.E.K.K.A Bandit
Tombstone
Hog Rider
Zap The Log Archers Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers The Log
The Log
Hog Rider Zap P.E.K.K.A Bandit
Bandit
Zap Archers Hog Rider The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 2 15

Zap
Electro Wizard Archers Tombstone P.E.K.K.A The Log Bandit
Archers
Zap Tombstone P.E.K.K.A The Log Bandit Electro Wizard
Tombstone
Zap Archers Electro Wizard
Hog Rider
P.E.K.K.A
The Log Zap Archers Electro Wizard
The Log
P.E.K.K.A Zap Archers Bandit Electro Wizard
Bandit
Zap Archers The Log Electro Wizard
Electro Wizard
Zap Archers Tombstone P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log Electro Wizard
P.E.K.K.A Zap Tombstone The Log Bandit Electro Wizard
P.E.K.K.A Archers Tombstone Bandit Electro Wizard
P.E.K.K.A Tombstone Bandit Electro Wizard
Tombstone P.E.K.K.A The Log
The Log Zap Archers Bandit Electro Wizard
Electro Wizard Zap Archers Tombstone
Zap P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tombstone
Archers Bandit Electro Wizard
Archers Electro Wizard Zap Tombstone The Log Bandit
Zap Archers Electro Wizard
Tombstone P.E.K.K.A Zap The Log Bandit Electro Wizard
Zap Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Tombstone P.E.K.K.A Electro Wizard
Tombstone Zap Archers The Log Bandit Electro Wizard
Zap The Log Archers Tombstone Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Archers P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers The Log
Tombstone P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Tombstone Bandit
Zap Archers Electro Wizard
P.E.K.K.A Archers Tombstone Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tombstone The Log Bandit
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Tombstone Bandit
Archers
Tombstone Electro Wizard Zap Archers P.E.K.K.A The Log
Zap Archers P.E.K.K.A The Log Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap Bandit
Electro Wizard
Zap The Log Bandit Electro Wizard
Zap Archers
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Zap Archers The Log Bandit Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Bandit Electro Wizard
Zap The Log Bandit
Zap The Log Bandit
Zap Archers Electro Wizard
Zap Electro Wizard
Zap The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Archers Tombstone Bandit
Zap Archers Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard
P.E.K.K.A

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