My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Giant Skeleton
Giant Snowball
Archers Clone Witch
Zap
Archers Clone Witch
Barbarian Barrel
Archers Valkyrie Clone Witch Giant Skeleton Electro Wizard
The Log
Archers Clone Witch Giant Skeleton
Earthquake
Archers Clone Witch
Arrows
Archers Clone Witch
Royal Delivery
Archers Valkyrie Clone Witch Giant Skeleton Electro Wizard
Fireball
Archers Clone Witch Electro Wizard
Poison
Archers Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Clone Valkyrie Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Clone Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Valkyrie Witch Giant Skeleton Mega Knight
Archers
Valkyrie Zap Giant Skeleton Mega Knight
Valkyrie
Archers Zap Witch Giant Skeleton Electro Wizard
Clone
Giant Skeleton Witch Electro Wizard
Witch
Zap Valkyrie Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Zap Archers Valkyrie Witch Electro Wizard
Electro Wizard
Zap Valkyrie Clone Giant Skeleton Mega Knight
Mega Knight
Zap Archers Witch Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Archers Valkyrie Witch Giant Skeleton
Archers
Valkyrie Zap Witch Giant Skeleton Electro Wizard Mega Knight
Valkyrie
Archers Zap Witch Electro Wizard
Clone
Witch
Zap Archers Valkyrie Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Zap Archers Witch Electro Wizard
Electro Wizard
Zap Archers Valkyrie Witch Giant Skeleton Mega Knight
Mega Knight
Zap Archers Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Archers Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard Mega Knight
Valkyrie Giant Skeleton Mega Knight
Zap Archers Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Archers Witch
Zap Valkyrie Giant Skeleton Electro Wizard Mega Knight
Witch
Archers Valkyrie Giant Skeleton Electro Wizard Mega Knight
Archers Valkyrie Witch Electro Wizard Zap Giant Skeleton Mega Knight
Zap Archers Witch Electro Wizard
Mega Knight Zap Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Mega Knight Zap Witch Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Archers Witch Electro Wizard
Zap Valkyrie Witch Archers Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Archers Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Valkyrie Mega Knight
Giant Skeleton Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Mega Knight Zap Electro Wizard
Giant Skeleton Valkyrie Witch Mega Knight
Zap Archers Witch Electro Wizard
Archers Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie
Zap Giant Skeleton Electro Wizard Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Giant Skeleton
Mega Knight Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie Witch
Archers Valkyrie Witch Mega Knight
Witch Electro Wizard Zap Archers Valkyrie Giant Skeleton
Valkyrie Mega Knight Zap Archers Witch Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie Mega Knight
Zap Witch
Archers Witch
Zap
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap Archers
Zap
Zap Witch
Mega Knight
Zap Archers Electro Wizard Mega Knight
Zap Valkyrie Witch Mega Knight
Giant Skeleton Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Witch
Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap
Zap Archers Witch Electro Wizard
Zap Electro Wizard Witch
Zap Mega Knight
Zap Electro Wizard
Giant Skeleton Mega Knight
Zap Electro Wizard Archers Witch
Zap Archers Witch Electro Wizard
Valkyrie Electro Wizard Mega Knight
Zap
Zap Giant Skeleton
Mega Knight
Zap Witch Giant Skeleton Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton Electro Wizard Mega Knight
Mega Knight

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