My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Valkyrie Battle Ram Wizard
The Log
Archers Mini P.E.K.K.A Battle Ram
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Battle Ram Wizard P.E.K.K.A
Fireball
Archers Battle Ram Wizard
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Archers Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Zap Archers Valkyrie Wizard
Valkyrie
Archers Zap Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Battle Ram
Zap Archers Fireball Valkyrie P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Battle Ram Wizard

Defense Synergies 3 12

Zap
Fireball Mini P.E.K.K.A Archers Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Archers Fireball Valkyrie Wizard
Valkyrie
Archers Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball Zap Archers Valkyrie
Zap Archers Fireball Wizard
Zap Fireball Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Zap Fireball Wizard
Zap Archers Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball Zap Archers Valkyrie Wizard
Zap Valkyrie Wizard Archers Fireball
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Archers Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Fireball Wizard Zap Archers
Mini P.E.K.K.A P.E.K.K.A Archers Fireball Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie Wizard
Wizard Archers Fireball Valkyrie
Zap Archers Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Zap Archers Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Wizard
Fireball Zap Archers Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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