My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Ram Rider
Giant Snowball
Archers Furnace Guards Baby Dragon Ram Rider
Zap
Archers Furnace Guards Ram Rider
Barbarian Barrel
Archers Valkyrie Furnace Wizard Guards
The Log
Archers Furnace Guards Ram Rider
Earthquake
Archers Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Valkyrie Wizard Guards Baby Dragon Ram Rider
Fireball
Archers Furnace Wizard Baby Dragon Ram Rider
Poison
Archers Furnace Wizard Guards
Lightning
Valkyrie Furnace Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Valkyrie Furnace Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Valkyrie Furnace Guards Baby Dragon
Archers
Valkyrie Zap Baby Dragon Ram Rider
Valkyrie
Archers Zap Furnace Wizard Baby Dragon Ram Rider
Furnace
Zap Valkyrie Baby Dragon Ram Rider
Wizard
Valkyrie Ram Rider
Guards
Zap Ram Rider
Baby Dragon
Zap Archers Valkyrie Furnace Ram Rider
Ram Rider
Zap Archers Valkyrie Furnace Wizard Guards Baby Dragon

Defense Synergies 1 16

Zap
Archers Valkyrie Furnace Guards Baby Dragon Ram Rider
Archers
Valkyrie Zap Furnace Guards Baby Dragon
Valkyrie
Archers Zap Furnace Wizard Baby Dragon
Furnace
Zap Archers Valkyrie Guards Baby Dragon
Wizard
Valkyrie Guards
Guards
Zap Archers Furnace Wizard Baby Dragon
Baby Dragon
Zap Archers Valkyrie Furnace Guards
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Ram Rider
Zap Valkyrie Furnace Ram Rider
Furnace Ram Rider Archers Valkyrie
Valkyrie Furnace Guards Ram Rider
Valkyrie
Zap Archers Valkyrie Furnace Guards Baby Dragon
Furnace Ram Rider Zap Archers Wizard Baby Dragon
Zap Valkyrie Baby Dragon Ram Rider
Furnace
Guards Archers Valkyrie
Archers Valkyrie Guards Zap Furnace Wizard Baby Dragon Ram Rider
Zap Archers Furnace Wizard Baby Dragon Ram Rider
Furnace Zap Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Zap Furnace Guards Baby Dragon
Furnace Ram Rider
Zap Furnace Ram Rider
Wizard Valkyrie Furnace
Zap Archers Valkyrie Furnace Wizard Guards Baby Dragon Ram Rider
Zap Valkyrie Furnace Wizard Baby Dragon Archers Guards Ram Rider
Ram Rider
Valkyrie Wizard Archers Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers Furnace
Zap Archers Valkyrie Wizard Baby Dragon
Guards Zap Valkyrie Furnace Ram Rider
Valkyrie Guards Zap Ram Rider
Valkyrie Guards Ram Rider
Furnace Wizard Zap Archers Baby Dragon Ram Rider
Guards Archers Valkyrie Furnace Ram Rider
Valkyrie
Zap Valkyrie Baby Dragon
Guards
Valkyrie Guards
Zap Valkyrie Guards
Valkyrie Wizard Guards Ram Rider
Wizard Archers Valkyrie Furnace Baby Dragon
Guards Zap Archers Valkyrie Furnace Baby Dragon
Valkyrie Zap Archers Wizard Baby Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Furnace Baby Dragon
Wizard Zap Furnace Baby Dragon Ram Rider
Archers Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Ram Rider
Zap Wizard Ram Rider
Guards
Zap Valkyrie Wizard Ram Rider
Zap Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Ram Rider
Zap Wizard Baby Dragon Ram Rider
Zap Baby Dragon
Zap Archers Furnace Wizard Baby Dragon
Zap Wizard Guards
Zap Wizard
Zap
Wizard
Zap Archers Guards
Zap Archers Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Guards Baby Dragon
Zap
Zap Baby Dragon

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