My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Hog Rider Baby Dragon
Zap
Archers Bandit
Barbarian Barrel
Archers Valkyrie Bandit
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Baby Dragon Bandit
Fireball
Archers Hog Rider Baby Dragon Bandit
Poison
Archers
Lightning
Valkyrie Baby Dragon Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Bandit Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Bandit

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Valkyrie Baby Dragon The Log Bandit Mega Knight
Archers
Valkyrie Zap Hog Rider Baby Dragon Bandit Mega Knight
Valkyrie
Archers Hog Rider Zap Baby Dragon Bandit
Hog Rider
Zap Valkyrie The Log Archers Baby Dragon Bandit Mega Knight
Baby Dragon
Zap Archers Valkyrie Hog Rider Bandit Mega Knight
The Log
Hog Rider Zap Bandit Mega Knight
Bandit
Zap Archers Valkyrie Hog Rider Baby Dragon The Log Mega Knight
Mega Knight
Zap Archers Hog Rider Baby Dragon The Log Bandit

Defense Synergies 2 18

Zap
Mega Knight Archers Valkyrie Baby Dragon The Log Bandit
Archers
Valkyrie Zap Baby Dragon The Log Bandit Mega Knight
Valkyrie
Archers Zap Baby Dragon The Log Bandit
Hog Rider
Baby Dragon
Zap Archers Valkyrie The Log Bandit Mega Knight
The Log
Zap Archers Valkyrie Baby Dragon Bandit Mega Knight
Bandit
Zap Archers Valkyrie Baby Dragon The Log Mega Knight
Mega Knight
Zap Archers Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log
Zap Valkyrie The Log Bandit Mega Knight
Mega Knight Archers Valkyrie Bandit
Valkyrie Bandit Mega Knight
Valkyrie The Log Mega Knight
The Log Zap Archers Valkyrie Baby Dragon Bandit Mega Knight
Zap Archers Baby Dragon
Zap Valkyrie Baby Dragon The Log Bandit Mega Knight
Archers Valkyrie Bandit Mega Knight
Archers Valkyrie Zap Baby Dragon The Log Bandit Mega Knight
Zap Archers Baby Dragon
Mega Knight Zap Valkyrie The Log Bandit
Valkyrie Mega Knight Zap Baby Dragon The Log
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Zap Archers Baby Dragon The Log Bandit
Zap Valkyrie Baby Dragon The Log Archers Bandit Mega Knight
Valkyrie Mega Knight Archers Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Bandit
Bandit Zap Archers Valkyrie Baby Dragon The Log Mega Knight
Bandit Mega Knight Zap Valkyrie The Log
Valkyrie Mega Knight Zap The Log Bandit
Valkyrie Bandit Mega Knight
Zap Archers Baby Dragon
Archers Valkyrie Bandit
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Baby Dragon The Log Bandit
Mega Knight Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Bandit
Archers Valkyrie Baby Dragon Mega Knight
Zap Archers Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Zap Archers Baby Dragon The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log Mega Knight
Zap Baby Dragon
Archers Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap Bandit
Zap Valkyrie The Log Bandit
Zap Archers Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Baby Dragon The Log
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Mega Knight
Zap Archers Baby Dragon The Log Bandit Mega Knight
Zap Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Mega Knight
The Log Zap Baby Dragon Bandit
Zap Baby Dragon The Log Bandit Mega Knight
Zap Baby Dragon The Log Bandit
Zap Archers Baby Dragon
Zap
Zap The Log Bandit Mega Knight
Zap
Mega Knight
The Log
Zap Archers Bandit
Zap Archers Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Bandit Mega Knight
Mega Knight

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