My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers
Zap
Archers Bandit
Barbarian Barrel
Archers Valkyrie Bandit Electro Wizard
The Log
Archers Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Bandit Electro Wizard
Poison
Archers Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Bandit Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Archers Valkyrie The Log Bandit
Archers
Valkyrie Zap P.E.K.K.A Bandit
Valkyrie
Archers Zap Tornado P.E.K.K.A Bandit Electro Wizard
Tornado
Zap P.E.K.K.A Valkyrie The Log
P.E.K.K.A
Zap Tornado Electro Wizard Archers Valkyrie The Log
The Log
Zap Tornado P.E.K.K.A Bandit
Bandit
Zap Archers Valkyrie The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Bandit

Defense Synergies 4 22

Zap
Electro Wizard Archers Valkyrie Tornado P.E.K.K.A The Log Bandit
Archers
Valkyrie Zap Tornado P.E.K.K.A The Log Bandit Electro Wizard
Valkyrie
Archers Zap Tornado P.E.K.K.A The Log Bandit Electro Wizard
Tornado
P.E.K.K.A Zap Archers Valkyrie The Log Electro Wizard
P.E.K.K.A
Tornado The Log Zap Archers Valkyrie Electro Wizard
The Log
P.E.K.K.A Zap Archers Valkyrie Tornado Bandit Electro Wizard
Bandit
Zap Archers Valkyrie The Log Electro Wizard
Electro Wizard
Zap Archers Valkyrie Tornado P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Zap Valkyrie The Log Bandit Electro Wizard
Tornado P.E.K.K.A Archers Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Zap Archers Valkyrie Bandit Electro Wizard
Tornado Electro Wizard Zap Archers
Zap Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Archers Valkyrie Bandit Electro Wizard
Archers Valkyrie Electro Wizard Zap Tornado The Log Bandit
Zap Archers Tornado Electro Wizard
P.E.K.K.A Zap Valkyrie The Log Bandit Electro Wizard
Valkyrie Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A The Log Bandit Electro Wizard
Valkyrie Tornado P.E.K.K.A Electro Wizard
Zap Archers Valkyrie Tornado The Log Bandit Electro Wizard
Zap Valkyrie Tornado The Log Archers Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Archers P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Valkyrie The Log
P.E.K.K.A Bandit Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap Tornado The Log Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Zap Archers Tornado Electro Wizard
P.E.K.K.A Archers Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Tornado The Log Electro Wizard
P.E.K.K.A Valkyrie Bandit
Archers Valkyrie
Electro Wizard Zap Archers Valkyrie Tornado P.E.K.K.A The Log
Valkyrie Zap Archers P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap Tornado The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Zap Valkyrie The Log
Zap Tornado
Archers Tornado The Log
The Log Zap Tornado
The Log Zap Tornado Bandit
Tornado Electro Wizard
Zap Valkyrie Tornado The Log Bandit Electro Wizard
Zap Archers Tornado
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Tornado
Zap Archers The Log Bandit Electro Wizard
Zap Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Valkyrie
The Log Zap Tornado Bandit Electro Wizard
Zap Tornado The Log Bandit
Zap Tornado The Log Bandit
Zap Archers Tornado Electro Wizard
Zap Electro Wizard
Zap The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Archers Bandit
Zap Archers Tornado Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap
Zap Tornado
P.E.K.K.A
Zap Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Bandit Electro Wizard

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