My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton P.E.K.K.A Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Three Musketeers Sparky
Barbarian Barrel
Three Musketeers Giant Skeleton Sparky
The Log
Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Three Musketeers Giant Skeleton P.E.K.K.A Sparky
Fireball
Three Musketeers Sparky
Poison
Three Musketeers Sparky
Lightning
Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Giant Skeleton Sparky P.E.K.K.A Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Zap Arrows Giant Skeleton Sparky

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Sparky Three Musketeers Giant Skeleton Golem Mega Knight
Arrows
Zap P.E.K.K.A Golem Sparky Giant Skeleton Mega Knight
Three Musketeers
Zap
Giant Skeleton
Zap Arrows Sparky
P.E.K.K.A
Zap Arrows
Golem
Arrows Zap Sparky
Sparky
Zap Arrows Giant Skeleton Golem
Mega Knight
Zap Arrows

Defense Synergies 2 8

Zap
Mega Knight Arrows Three Musketeers Giant Skeleton P.E.K.K.A Sparky
Arrows
Mega Knight Zap Giant Skeleton P.E.K.K.A Sparky
Three Musketeers
Zap
Giant Skeleton
Zap Arrows
P.E.K.K.A
Zap Arrows
Golem
Sparky
Zap Arrows
Mega Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
P.E.K.K.A Sparky Zap Three Musketeers Mega Knight
Three Musketeers P.E.K.K.A Sparky Mega Knight Giant Skeleton
Three Musketeers P.E.K.K.A Sparky Mega Knight
Arrows Giant Skeleton P.E.K.K.A Sparky Mega Knight
Arrows Zap Mega Knight
Three Musketeers Zap Arrows
Zap Arrows Giant Skeleton P.E.K.K.A Sparky Mega Knight
Three Musketeers P.E.K.K.A Sparky
Giant Skeleton Sparky Mega Knight
Zap Arrows Giant Skeleton Mega Knight
Arrows Three Musketeers Zap
P.E.K.K.A Sparky Mega Knight Zap Three Musketeers Giant Skeleton
Three Musketeers Sparky Mega Knight Zap Arrows P.E.K.K.A
P.E.K.K.A Sparky Three Musketeers Mega Knight
Zap Three Musketeers P.E.K.K.A Sparky Mega Knight
Three Musketeers Sparky Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Zap Three Musketeers
Zap Arrows Giant Skeleton Mega Knight
P.E.K.K.A Sparky Three Musketeers
Mega Knight Arrows Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton P.E.K.K.A Sparky
Zap Arrows Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Zap Sparky
Giant Skeleton P.E.K.K.A Mega Knight Zap Sparky
Giant Skeleton P.E.K.K.A Three Musketeers Sparky Mega Knight
Arrows Zap Three Musketeers
P.E.K.K.A Sparky Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Sparky
Zap Giant Skeleton P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Three Musketeers Sparky
P.E.K.K.A Mega Knight Giant Skeleton Sparky
P.E.K.K.A Mega Knight Zap Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Three Musketeers Sparky
Three Musketeers Sparky Mega Knight
Sparky Zap Three Musketeers Giant Skeleton P.E.K.K.A
Arrows Mega Knight Zap Giant Skeleton P.E.K.K.A Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Three Musketeers Sparky
Zap Arrows Sparky
Zap Arrows
Three Musketeers Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Three Musketeers Sparky
Arrows Three Musketeers Sparky Mega Knight
Arrows Three Musketeers Sparky
Sparky
Zap Arrows Three Musketeers Sparky Mega Knight
Zap Arrows Mega Knight
Giant Skeleton Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Arrows Sparky
Zap
Zap Arrows Three Musketeers
Arrows
Three Musketeers Sparky Mega Knight
Arrows Zap
Zap Arrows Giant Skeleton Sparky
Three Musketeers P.E.K.K.A Sparky Mega Knight
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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