My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Sparky
Giant Snowball
Archers Hog Rider Baby Dragon Lumberjack
Zap
Archers Sparky
Barbarian Barrel
Archers Lumberjack Sparky
The Log
Archers Hog Rider Lumberjack Sparky
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Baby Dragon Lumberjack Sparky
Fireball
Archers Hog Rider Baby Dragon Lumberjack Sparky
Poison
Archers Sparky
Lightning
Ice Golem Baby Dragon Lumberjack Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Arrows Hog Rider Baby Dragon Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Arrows

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Sparky Archers Ice Golem Baby Dragon Lumberjack
Archers
Ice Golem Zap Arrows Hog Rider Baby Dragon Lumberjack
Arrows
Zap Hog Rider Sparky Archers Lumberjack
Ice Golem
Archers Hog Rider Lumberjack Zap Baby Dragon Sparky
Hog Rider
Zap Arrows Ice Golem Archers Baby Dragon Lumberjack
Baby Dragon
Zap Archers Ice Golem Hog Rider Lumberjack Sparky
Lumberjack
Ice Golem Zap Archers Arrows Hog Rider Baby Dragon Sparky
Sparky
Zap Arrows Ice Golem Baby Dragon Lumberjack

Defense Synergies 1 15

Zap
Archers Arrows Ice Golem Baby Dragon Lumberjack Sparky
Archers
Ice Golem Zap Baby Dragon Lumberjack
Arrows
Zap Ice Golem Lumberjack Sparky
Ice Golem
Archers Zap Arrows Baby Dragon Lumberjack Sparky
Hog Rider
Baby Dragon
Zap Archers Ice Golem Lumberjack
Lumberjack
Zap Archers Arrows Ice Golem Baby Dragon
Sparky
Zap Arrows Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon Sparky
Lumberjack Sparky Zap
Lumberjack Sparky Archers
Lumberjack Sparky
Arrows Lumberjack Sparky
Arrows Zap Archers Baby Dragon Lumberjack
Zap Archers Arrows Baby Dragon
Zap Arrows Ice Golem Baby Dragon Sparky
Sparky Lumberjack
Archers Ice Golem Lumberjack Sparky
Archers Zap Arrows Ice Golem Baby Dragon Lumberjack
Arrows Zap Archers Baby Dragon
Lumberjack Sparky Zap
Sparky Zap Arrows Baby Dragon Lumberjack
Sparky Lumberjack
Zap Lumberjack Sparky
Sparky Arrows Lumberjack
Arrows Zap Archers Baby Dragon Lumberjack
Zap Arrows Baby Dragon Archers Ice Golem Lumberjack
Sparky Lumberjack
Archers Arrows Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Ice Golem Sparky
Zap Archers Arrows Ice Golem Baby Dragon Lumberjack
Lumberjack Zap Ice Golem Sparky
Lumberjack Zap Ice Golem Sparky
Lumberjack Sparky
Arrows Zap Archers Ice Golem Baby Dragon
Sparky Archers Ice Golem Lumberjack
Lumberjack Sparky
Zap Ice Golem Baby Dragon Sparky
Sparky
Lumberjack Sparky
Zap Arrows
Ice Golem Lumberjack Sparky
Archers Baby Dragon Sparky
Sparky Zap Archers Ice Golem Baby Dragon Lumberjack
Arrows Zap Archers Ice Golem Baby Dragon Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Baby Dragon Sparky
Arrows Ice Golem Sparky
Zap Arrows Baby Dragon Sparky
Arrows Zap Ice Golem Baby Dragon
Archers Arrows Baby Dragon Sparky
Arrows Zap Ice Golem Baby Dragon
Arrows Zap
Lumberjack Sparky
Zap Arrows Sparky
Zap Archers Arrows Baby Dragon
Ice Golem Baby Dragon Sparky
Arrows Baby Dragon
Zap Arrows Ice Golem Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Sparky
Sparky
Zap Archers Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon
Baby Dragon Sparky
Arrows
Sparky
Zap Arrows Baby Dragon
Zap Arrows Ice Golem Baby Dragon Sparky
Arrows Zap Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap Archers Arrows Ice Golem Baby Dragon Sparky
Zap
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Archers
Zap Archers Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack Sparky
Arrows Zap Ice Golem Baby Dragon
Zap Arrows Sparky
Sparky
Zap Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky
Sparky
Sparky

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