My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Valkyrie Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Tesla Valkyrie Giant Skeleton
The Log
Archers Firecracker Giant Skeleton
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Valkyrie Giant Skeleton
Fireball
Archers Firecracker Tesla
Poison
Archers Firecracker
Lightning
Tesla Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Firecracker Tesla Valkyrie Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Archers Valkyrie Giant Skeleton
Archers
Valkyrie Zap Arrows Giant Skeleton
Arrows
Zap Archers Giant Skeleton
Firecracker
Zap Valkyrie Giant Skeleton
Tesla
Valkyrie
Archers Zap Firecracker Giant Skeleton
Giant Skeleton
Zap Archers Arrows Firecracker Valkyrie
Goblinstein

Defense Synergies 2 15

Zap
Archers Arrows Firecracker Tesla Valkyrie Giant Skeleton
Archers
Valkyrie Zap Firecracker Tesla Giant Skeleton
Arrows
Zap Tesla Valkyrie Giant Skeleton
Firecracker
Valkyrie Zap Archers Tesla Giant Skeleton
Tesla
Zap Archers Arrows Firecracker Valkyrie
Valkyrie
Archers Firecracker Zap Arrows Tesla
Giant Skeleton
Zap Archers Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie
Zap Firecracker Tesla Valkyrie
Tesla Archers Valkyrie Giant Skeleton
Tesla Firecracker Valkyrie
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Zap Archers Firecracker Tesla Valkyrie
Tesla Zap Archers Arrows Firecracker
Zap Arrows Tesla Valkyrie Giant Skeleton
Tesla
Archers Firecracker Tesla Valkyrie Giant Skeleton
Archers Valkyrie Zap Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Zap Archers Firecracker
Tesla Zap Valkyrie Giant Skeleton
Valkyrie Zap Arrows Firecracker Tesla
Tesla
Zap Tesla Goblinstein
Tesla Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Zap Archers Firecracker
Zap Arrows Valkyrie Archers Firecracker Tesla Giant Skeleton
Tesla
Valkyrie Archers Arrows Firecracker Tesla Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Tesla Giant Skeleton
Zap Archers Arrows Firecracker Tesla Valkyrie
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Tesla
Giant Skeleton Tesla Valkyrie
Arrows Firecracker Goblinstein Zap Archers Tesla
Archers Tesla Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Zap Giant Skeleton Goblinstein Firecracker Valkyrie
Tesla
Tesla Valkyrie Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Archers Firecracker Tesla Valkyrie
Tesla Zap Archers Firecracker Valkyrie Giant Skeleton Goblinstein
Arrows Valkyrie Zap Archers Firecracker Tesla Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Zap
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Zap Arrows Firecracker Valkyrie Goblinstein
Arrows Firecracker Goblinstein Zap
Archers Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Archers Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Goblinstein
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Archers Arrows Firecracker
Zap Firecracker Goblinstein
Zap Arrows
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Zap Archers Goblinstein
Zap Archers Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Firecracker

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