My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Executioner P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Inferno Dragon Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Electro Wizard Inferno Dragon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Electro Wizard Executioner Lumberjack
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Balloon
Zap Arrows Lumberjack Executioner Electro Wizard
Executioner
Zap Balloon P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Arrows P.E.K.K.A Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Arrows Executioner P.E.K.K.A Inferno Dragon Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Balloon
Executioner
Zap Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Arrows Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Zap Executioner Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Arrows Executioner
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack
Electro Wizard Lumberjack
Executioner Electro Wizard Zap Arrows Lumberjack
Arrows Executioner Inferno Dragon Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
Executioner Zap Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Arrows Executioner P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Executioner Electro Wizard Lumberjack
Zap Arrows Executioner Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Arrows Executioner P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Executioner Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Executioner Inferno Dragon Lumberjack
Arrows Executioner Zap Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Executioner P.E.K.K.A Inferno Dragon Lumberjack
Arrows Executioner Zap P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner Electro Wizard
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Electro Wizard Lumberjack
Zap Arrows Electro Wizard
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Zap Arrows Executioner Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Executioner
Inferno Dragon
Arrows Zap Executioner Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard Lumberjack
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard
P.E.K.K.A Inferno Dragon

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