My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Inferno Tower Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Barbarians Hog Rider Inferno Tower Skeleton Army Witch Inferno Dragon
Poison
Barbarians Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Hog Rider Inferno Dragon Barbarians Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Hog Rider

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Witch
Arrows
Zap Hog Rider
Barbarians
Hog Rider
Hog Rider
Zap Arrows Barbarians Witch
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider
Inferno Dragon

Defense Synergies 1 10

Zap
Arrows Barbarians Inferno Tower Skeleton Army Witch Inferno Dragon
Arrows
Zap Barbarians Inferno Tower
Barbarians
Zap Arrows Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Zap Arrows
Skeleton Army
Inferno Tower Zap Barbarians Inferno Dragon
Witch
Zap
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Skeleton Army Inferno Dragon Zap Witch
Barbarians Inferno Tower Skeleton Army Witch Inferno Dragon
Barbarians Inferno Tower Skeleton Army Witch Inferno Dragon
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Zap
Inferno Tower Inferno Dragon Zap Arrows Witch
Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Witch Inferno Dragon Skeleton Army
Skeleton Army Barbarians Inferno Tower
Barbarians Skeleton Army Witch Zap Arrows
Arrows Inferno Tower Inferno Dragon Zap Witch
Barbarians Inferno Tower Skeleton Army Zap Witch
Skeleton Army Zap Arrows Barbarians Witch
Barbarians Inferno Tower Skeleton Army Inferno Dragon
Barbarians Inferno Tower Skeleton Army Zap Inferno Dragon
Barbarians Arrows Inferno Tower Skeleton Army Witch
Arrows Zap Barbarians Skeleton Army Witch
Zap Arrows Witch Barbarians Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Skeleton Army Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Inferno Tower Witch
Zap Arrows Inferno Dragon
Barbarians Skeleton Army Zap Inferno Tower Witch
Skeleton Army Zap Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army Witch Inferno Dragon
Arrows Zap Witch
Skeleton Army Barbarians Inferno Tower Witch
Inferno Tower Barbarians Skeleton Army Inferno Dragon
Zap Barbarians Inferno Tower Skeleton Army Witch Inferno Dragon
Inferno Tower Witch Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Witch
Skeleton Army Zap Arrows Barbarians
Barbarians Skeleton Army Inferno Tower Witch
Barbarians Skeleton Army Witch
Barbarians Inferno Tower Skeleton Army Witch Zap Inferno Dragon
Arrows Zap Barbarians Inferno Tower Witch Inferno Dragon
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Witch
Witch Inferno Dragon
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Barbarians Skeleton Army Witch
Zap Arrows Witch
Arrows
Arrows Zap
Zap Arrows
Zap Witch
Zap Witch
Zap Witch
Inferno Dragon

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