My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Balloon
Giant Snowball
Barbarians Minion Horde Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Barbarians Valkyrie Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Valkyrie Balloon Electro Wizard
Fireball
Barbarians Minion Horde Balloon Electro Wizard
Poison
Barbarians Minion Horde Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Barbarians Minion Horde Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Electro Wizard Barbarians Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Electro Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Electro Wizard Minion Horde Valkyrie
Arrows
Zap Giant Balloon
Barbarians
Balloon
Minion Horde
Zap Giant
Valkyrie
Balloon Zap Giant Electro Wizard
Giant
Zap Arrows Minion Horde Valkyrie Balloon Electro Wizard
Balloon
Zap Arrows Valkyrie Barbarians Giant Electro Wizard
Electro Wizard
Zap Valkyrie Giant Balloon

Defense Synergies 1 8

Zap
Electro Wizard Arrows Barbarians Minion Horde Valkyrie
Arrows
Zap Barbarians Valkyrie
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Valkyrie
Zap Arrows Electro Wizard
Giant
Balloon
Electro Wizard
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Electro Wizard
Barbarians Minion Horde Zap Valkyrie Electro Wizard
Barbarians Minion Horde Valkyrie Electro Wizard
Barbarians Minion Horde Valkyrie Electro Wizard
Arrows Barbarians Valkyrie
Arrows Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Zap Arrows
Zap Arrows Barbarians Valkyrie Electro Wizard
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Electro Wizard
Barbarians Minion Horde Valkyrie Electro Wizard Zap Arrows
Arrows Minion Horde Zap Electro Wizard
Barbarians Minion Horde Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Zap Electro Wizard
Barbarians Minion Horde Arrows Valkyrie Electro Wizard
Arrows Zap Barbarians Minion Horde Valkyrie Electro Wizard
Zap Arrows Valkyrie Barbarians Electro Wizard
Barbarians Electro Wizard
Valkyrie Arrows Barbarians Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Valkyrie
Barbarians Zap Minion Horde Valkyrie Electro Wizard
Valkyrie Zap Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Valkyrie
Arrows Zap Minion Horde Electro Wizard
Barbarians Minion Horde Valkyrie Electro Wizard
Barbarians Minion Horde Valkyrie
Zap Minion Horde Electro Wizard Barbarians Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Zap Arrows Barbarians Valkyrie Electro Wizard
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Barbarians Electro Wizard Zap Minion Horde Valkyrie
Arrows Valkyrie Zap Barbarians Minion Horde Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows Barbarians Valkyrie
Zap Arrows Minion Horde Valkyrie
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Electro Wizard
Zap Arrows Minion Horde Valkyrie Electro Wizard
Zap Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows Valkyrie
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Zap Minion Horde Electro Wizard Barbarians
Zap Arrows Electro Wizard
Arrows
Minion Horde Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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