My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Executioner P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Executioner
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Executioner P.E.K.K.A Mother Witch
Fireball
Barbarians Executioner Mother Witch
Poison
Barbarians Executioner Mother Witch
Lightning
Executioner Mother Witch
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Executioner P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Rune Giant Mother Witch Barbarians Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Rune Giant

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Executioner Mother Witch
Arrows
Zap P.E.K.K.A Mother Witch
Barbarians
Tornado
Zap Executioner P.E.K.K.A
Rune Giant
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Executioner Mother Witch
Mother Witch
Zap Arrows P.E.K.K.A

Defense Synergies 2 11

Zap
Arrows Barbarians Tornado Executioner P.E.K.K.A Mother Witch
Arrows
Zap Barbarians Tornado P.E.K.K.A Mother Witch
Barbarians
Zap Arrows
Tornado
Executioner P.E.K.K.A Zap Arrows Mother Witch
Rune Giant
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Arrows
Mother Witch
Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Barbarians P.E.K.K.A Zap Executioner
Barbarians Tornado P.E.K.K.A Executioner
Barbarians P.E.K.K.A
Arrows Barbarians Tornado P.E.K.K.A
Arrows Tornado Zap Executioner Mother Witch
Tornado Zap Arrows Executioner
Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Tornado
Tornado Barbarians
Barbarians Executioner Mother Witch Zap Arrows Tornado
Arrows Executioner Zap Tornado
Barbarians P.E.K.K.A Zap
Executioner Zap Arrows Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Tornado Zap P.E.K.K.A
Barbarians Arrows Tornado Executioner P.E.K.K.A
Arrows Zap Barbarians Tornado Executioner
Zap Arrows Tornado Executioner Barbarians Mother Witch
Barbarians P.E.K.K.A Tornado
Arrows Barbarians Executioner P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Arrows Executioner
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians Tornado
Barbarians P.E.K.K.A Executioner
Arrows Executioner Mother Witch Zap Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Arrows Barbarians Tornado
Barbarians P.E.K.K.A Executioner
Barbarians Executioner
Barbarians Zap Tornado Executioner P.E.K.K.A
Arrows Executioner Zap Barbarians P.E.K.K.A Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Executioner
Arrows
Arrows Barbarians
Executioner Zap Arrows
Arrows Executioner Mother Witch Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado
Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows Tornado
Zap Arrows Executioner
Zap Arrows Tornado Mother Witch
Arrows Tornado
Tornado
Zap Arrows Barbarians
Zap Arrows Tornado Mother Witch Executioner
Arrows Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner Mother Witch
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Barbarians
Zap Arrows Tornado Executioner
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows Tornado
Executioner P.E.K.K.A
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A

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