My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Valkyrie Wizard Magic Archer
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Magic Archer
Fireball
Barbarians Wizard Magic Archer
Poison
Barbarians Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Barbarians Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Valkyrie Magic Archer Barbarians Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Valkyrie Magic Archer
Arrows
Zap
Barbarians
Valkyrie
Zap Wizard Tornado Magic Archer
Wizard
Tornado Valkyrie
Tornado
Zap Wizard Electro Giant Magic Archer Valkyrie
Electro Giant
Tornado
Magic Archer
Tornado Zap Valkyrie

Defense Synergies 2 12

Zap
Arrows Barbarians Valkyrie Tornado Magic Archer
Arrows
Zap Barbarians Valkyrie Tornado
Barbarians
Zap Arrows
Valkyrie
Zap Arrows Wizard Tornado Magic Archer
Wizard
Tornado Valkyrie
Tornado
Wizard Magic Archer Zap Arrows Valkyrie Electro Giant
Electro Giant
Tornado
Magic Archer
Tornado Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
Barbarians Zap Valkyrie
Barbarians Tornado Valkyrie
Barbarians Valkyrie
Arrows Barbarians Valkyrie Tornado
Arrows Tornado Zap Valkyrie Magic Archer
Tornado Zap Arrows Wizard Magic Archer
Zap Arrows Barbarians Valkyrie Electro Giant Magic Archer
Barbarians Tornado
Tornado Barbarians Valkyrie
Barbarians Valkyrie Zap Arrows Wizard Tornado Electro Giant Magic Archer
Arrows Zap Wizard Tornado Magic Archer
Barbarians Zap Valkyrie Wizard
Valkyrie Wizard Zap Arrows Barbarians Tornado Magic Archer
Barbarians
Barbarians Tornado Zap Electro Giant
Barbarians Wizard Arrows Valkyrie Tornado
Arrows Valkyrie Zap Barbarians Wizard Tornado Magic Archer
Zap Arrows Valkyrie Wizard Tornado Barbarians Magic Archer
Barbarians Tornado
Valkyrie Wizard Arrows Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Electro Giant
Zap Arrows Valkyrie Wizard Magic Archer
Barbarians Zap Valkyrie
Valkyrie Zap Barbarians Tornado
Barbarians Valkyrie
Arrows Wizard Electro Giant Zap Tornado Magic Archer
Barbarians Valkyrie
Barbarians Valkyrie
Zap Barbarians Valkyrie Tornado Magic Archer
Barbarians
Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie Tornado Electro Giant
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie Electro Giant Magic Archer
Barbarians Electro Giant Zap Valkyrie Tornado Magic Archer
Arrows Valkyrie Zap Barbarians Wizard Electro Giant Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Zap Tornado Magic Archer
Arrows Magic Archer
Arrows Barbarians Valkyrie
Wizard Zap Arrows Valkyrie Magic Archer
Arrows Wizard Electro Giant Zap Tornado Magic Archer
Arrows Wizard Tornado Magic Archer
Arrows Zap Wizard Tornado Magic Archer
Arrows Zap Wizard Tornado
Tornado
Zap Arrows Valkyrie Wizard Tornado Magic Archer
Zap Arrows Wizard Tornado Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows Tornado
Zap Arrows Wizard Magic Archer
Zap Arrows Valkyrie Wizard Tornado Electro Giant Magic Archer
Magic Archer
Arrows Wizard Tornado
Tornado
Zap Arrows Barbarians
Zap Arrows Tornado Electro Giant Valkyrie Wizard Magic Archer
Arrows Zap Wizard Tornado Magic Archer
Zap Arrows Wizard Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Wizard Tornado Electro Giant Magic Archer
Zap Wizard Electro Giant
Zap Arrows Wizard Magic Archer
Zap Arrows Magic Archer
Arrows Wizard Magic Archer
Zap Barbarians Magic Archer
Zap Arrows Wizard Tornado Magic Archer
Arrows
Valkyrie Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Zap Arrows Tornado Electro Giant
Zap Electro Giant Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Electro Giant Magic Archer
Wizard

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