My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Zap
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
The Log
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Goblin Gang Dart Goblin Goblin Barrel P.E.K.K.A Skeleton King
Fireball
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Poison
Goblin Gang Dart Goblin Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Dart Goblin Goblin Barrel Skeleton King P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Dart Goblin

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Dart Goblin Mega Knight
Arrows
Zap P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin P.E.K.K.A Skeleton King
Dart Goblin
Goblin Barrel Zap Goblin Gang P.E.K.K.A Mega Knight Skeleton King
Goblin Barrel
Goblin Gang Dart Goblin Arrows P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A
Zap Arrows Goblin Gang Dart Goblin Goblin Barrel
Mega Knight
Zap Arrows Dart Goblin Goblin Barrel
Skeleton King
Goblin Gang Dart Goblin Goblin Barrel

Defense Synergies 2 9

Zap
Mega Knight Arrows Goblin Gang Dart Goblin P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Zap Arrows Goblin Gang Dart Goblin
Mega Knight
Zap Arrows Dart Goblin
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Zap Goblin Gang Dart Goblin Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin Mega Knight Skeleton King
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Dart Goblin Mega Knight
Dart Goblin Zap Arrows Goblin Gang
Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Zap Arrows Mega Knight Skeleton King
Arrows Zap Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Zap Goblin Gang
Mega Knight Zap Arrows Goblin Gang Dart Goblin P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Gang Mega Knight Skeleton King
Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Dart Goblin
Zap Arrows Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Goblin Gang Mega Knight Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Arrows Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap
Goblin Gang P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Mega Knight
Arrows Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Goblin Gang Skeleton King
Dart Goblin Mega Knight
Goblin Gang Zap Dart Goblin P.E.K.K.A Skeleton King
Arrows Mega Knight Zap Dart Goblin P.E.K.K.A Skeleton King
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Goblin Gang
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Goblin Gang Dart Goblin
Zap Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Mega Knight
Arrows Zap Dart Goblin Skeleton King
Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Goblin Gang Dart Goblin Skeleton King
Zap Dart Goblin
Zap Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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