My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Witch Inferno Dragon Skeleton King
Zap
Goblin Barrel Witch Prince Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Barrel Witch Electro Wizard Skeleton King
The Log
Goblin Barrel Witch Prince Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Goblin Barrel Witch Prince Electro Wizard Inferno Dragon Skeleton King
Fireball
Goblin Barrel Witch Electro Wizard Inferno Dragon Skeleton King
Poison
Witch Electro Wizard Skeleton King
Lightning
Witch Prince Electro Wizard Inferno Dragon Skeleton King
Rocket
Witch Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Electro Wizard Inferno Dragon Skeleton King Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Witch
Arrows
Zap Goblin Barrel Prince
Goblin Barrel
Prince Arrows Skeleton King
Witch
Zap Prince Skeleton King
Prince
Zap Goblin Barrel Arrows Witch Electro Wizard
Electro Wizard
Zap Prince
Inferno Dragon
Skeleton King
Goblin Barrel Witch

Defense Synergies 1 10

Zap
Electro Wizard Arrows Witch Prince Inferno Dragon
Arrows
Zap Prince
Goblin Barrel
Witch
Zap Prince Electro Wizard
Prince
Zap Arrows Witch Electro Wizard
Electro Wizard
Zap Witch Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Witch Prince Electro Wizard
Witch Prince Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Electro Wizard Skeleton King
Arrows Prince
Arrows Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Witch
Zap Arrows Electro Wizard
Witch Inferno Dragon Prince Skeleton King
Prince Electro Wizard
Witch Electro Wizard Zap Arrows Skeleton King
Arrows Inferno Dragon Zap Witch Electro Wizard
Prince Zap Witch Electro Wizard
Zap Arrows Witch Prince Electro Wizard Skeleton King
Inferno Dragon Prince Electro Wizard Skeleton King
Zap Prince Electro Wizard Inferno Dragon
Arrows Witch Prince Electro Wizard
Arrows Zap Witch Prince Electro Wizard
Zap Arrows Witch Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Arrows Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Electro Wizard
Electro Wizard Zap Arrows Prince Inferno Dragon
Zap Witch Prince Electro Wizard
Prince Zap Electro Wizard
Witch Prince Inferno Dragon
Arrows Zap Witch Electro Wizard
Prince Witch Electro Wizard
Prince Inferno Dragon
Zap Electro Wizard Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Zap Arrows Prince Electro Wizard
Prince Witch Skeleton King
Witch
Witch Electro Wizard Zap Prince Inferno Dragon Skeleton King
Arrows Zap Witch Electro Wizard Inferno Dragon Skeleton King
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Prince
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Prince Electro Wizard
Zap Arrows Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Prince Electro Wizard
Zap Arrows Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Witch
Witch Inferno Dragon
Arrows Zap Witch Electro Wizard
Zap Arrows Witch Prince
Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Zap Arrows
Zap Arrows Electro Wizard
Prince
Arrows
Zap Electro Wizard Witch Prince
Zap Arrows Witch Electro Wizard
Arrows
Prince Electro Wizard
Arrows Zap Skeleton King
Zap Arrows
Prince
Zap Witch Electro Wizard Skeleton King
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard
Prince Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: