My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel
Zap
Skeleton Barrel Goblin Barrel
Barbarian Barrel
Skeleton Barrel Rascals Goblin Barrel Electro Wizard
The Log
Skeleton Barrel Rascals Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Rascals Goblin Barrel
Royal Delivery
Skeleton Barrel Rascals Goblin Barrel Electro Wizard
Fireball
Skeleton Barrel Rascals Goblin Barrel Electro Wizard
Poison
Skeleton Barrel Rascals Electro Wizard
Lightning
Electro Wizard Monk
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Royal Delivery Goblin Barrel Electro Wizard Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Royal Delivery

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Skeleton Barrel
Arrows
Zap Skeleton Barrel Goblin Barrel
Skeleton Barrel
Goblin Barrel Zap Arrows Rascals
Royal Delivery
Rascals
Goblin Barrel Skeleton Barrel Electro Wizard
Goblin Barrel
Skeleton Barrel Rascals Arrows
Electro Wizard
Zap Rascals
Monk

Defense Synergies 2 8

Zap
Electro Wizard Arrows Skeleton Barrel Royal Delivery Rascals
Arrows
Zap Royal Delivery Monk
Skeleton Barrel
Zap Royal Delivery
Royal Delivery
Electro Wizard Zap Arrows Skeleton Barrel Rascals
Rascals
Zap Royal Delivery
Goblin Barrel
Electro Wizard
Zap Royal Delivery
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard
Zap Royal Delivery Rascals Electro Wizard Monk
Royal Delivery Rascals Electro Wizard
Rascals Electro Wizard Monk
Arrows Royal Delivery Monk
Arrows Royal Delivery Zap Rascals Electro Wizard
Electro Wizard Zap Arrows Royal Delivery Rascals
Zap Arrows Skeleton Barrel Rascals Electro Wizard Monk
Rascals
Royal Delivery Rascals Electro Wizard
Electro Wizard Zap Arrows Royal Delivery Rascals
Arrows Zap Royal Delivery Rascals Electro Wizard
Zap Royal Delivery Rascals Electro Wizard
Zap Arrows Royal Delivery Rascals Electro Wizard
Rascals Electro Wizard
Monk Zap Royal Delivery Rascals Electro Wizard
Arrows Royal Delivery Rascals Electro Wizard
Arrows Royal Delivery Zap Rascals Electro Wizard
Zap Arrows Royal Delivery Rascals Electro Wizard
Electro Wizard
Rascals Arrows Royal Delivery Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Zap Arrows Skeleton Barrel Monk
Royal Delivery Zap Rascals Electro Wizard
Zap Royal Delivery Rascals Electro Wizard Monk
Royal Delivery Rascals
Arrows Royal Delivery Zap Skeleton Barrel Rascals Electro Wizard Monk
Royal Delivery Rascals Electro Wizard
Royal Delivery Rascals
Zap Royal Delivery Electro Wizard Monk
Royal Delivery
Rascals
Monk Zap Arrows Royal Delivery Electro Wizard
Royal Delivery Rascals
Rascals
Rascals Electro Wizard Zap Royal Delivery Monk
Arrows Zap Royal Delivery Rascals Electro Wizard
Zap Arrows Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rascals Monk
Arrows Monk Zap Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Rascals
Zap Arrows
Arrows Zap Skeleton Barrel Monk
Arrows
Arrows Zap Skeleton Barrel
Arrows Monk Zap Skeleton Barrel
Electro Wizard
Monk Zap Arrows Skeleton Barrel Electro Wizard
Monk Zap Arrows
Skeleton Barrel
Arrows Skeleton Barrel Monk
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel
Monk Arrows
Zap Arrows Skeleton Barrel Electro Wizard Monk
Zap Arrows Skeleton Barrel Monk
Monk
Arrows
Monk
Zap Arrows Skeleton Barrel Monk
Zap Arrows
Arrows Zap Skeleton Barrel Electro Wizard Monk
Zap Arrows Skeleton Barrel Monk
Zap Arrows Skeleton Barrel
Zap Arrows Electro Wizard
Zap Electro Wizard Skeleton Barrel
Zap Arrows
Zap Arrows Electro Wizard Monk
Arrows Monk
Zap Skeleton Barrel Electro Wizard
Zap Arrows Electro Wizard Monk
Arrows
Rascals Electro Wizard
Arrows Zap Skeleton Barrel
Monk Zap Arrows
Zap Rascals Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard Monk
Monk

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