My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Inferno Dragon
Giant Snowball
Bomber Archers Skeleton Army Inferno Dragon
Zap
Bomber Archers Mortar Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Archers Mortar Skeleton Army
The Log
Bomber Archers Skeleton Army
Earthquake
Bomber Archers Mortar Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Bomber Archers Mortar Skeleton Army Inferno Dragon
Poison
Bomber Archers Mortar Skeleton Army
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Skeleton Army Mortar Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar P.E.K.K.A
Zap
Arrows P.E.K.K.A Bomber Archers Mortar
Archers
Zap Arrows Mortar P.E.K.K.A Inferno Dragon
Arrows
Zap P.E.K.K.A Archers Mortar
Mortar
Bomber Zap Archers Arrows
Skeleton Army
P.E.K.K.A
Zap Arrows Bomber Archers
Inferno Dragon
Archers

Defense Synergies 0 17

Bomber
Zap Mortar P.E.K.K.A
Zap
Bomber Archers Arrows Mortar Skeleton Army P.E.K.K.A Inferno Dragon
Archers
Zap Mortar Skeleton Army P.E.K.K.A
Arrows
Zap Mortar P.E.K.K.A
Mortar
Bomber Zap Archers Arrows Skeleton Army Inferno Dragon
Skeleton Army
Zap Archers Mortar Inferno Dragon
P.E.K.K.A
Bomber Zap Archers Arrows
Inferno Dragon
Zap Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar
Skeleton Army P.E.K.K.A Inferno Dragon Zap Mortar
Mortar Skeleton Army P.E.K.K.A Bomber Archers Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Mortar
Bomber Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Zap Archers
Inferno Dragon Zap Archers Arrows Mortar
Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Mortar Skeleton Army
Skeleton Army Bomber Archers
Archers Skeleton Army Bomber Zap Arrows
Arrows Inferno Dragon Zap Archers
Mortar Skeleton Army P.E.K.K.A Bomber Zap
Bomber Skeleton Army Zap Arrows Mortar P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Mortar
Skeleton Army Zap Mortar P.E.K.K.A Inferno Dragon
Bomber Arrows Mortar Skeleton Army P.E.K.K.A
Arrows Mortar Bomber Zap Archers Skeleton Army
Zap Arrows Mortar Bomber Archers Inferno Dragon
P.E.K.K.A Mortar Inferno Dragon
Bomber Skeleton Army Archers Arrows P.E.K.K.A
P.E.K.K.A Mortar Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers P.E.K.K.A
Bomber Zap Archers Arrows Mortar Inferno Dragon
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Zap Archers
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Mortar Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A
Bomber Archers Skeleton Army
Skeleton Army Bomber Zap Archers Mortar P.E.K.K.A Inferno Dragon
Arrows Bomber Zap Archers P.E.K.K.A Inferno Dragon
Bomber Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap
Arrows
Arrows
Bomber Zap Arrows Mortar
Arrows Zap
Bomber Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Zap Arrows Mortar
Zap Archers Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Bomber Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bomber
Bomber Zap Archers Arrows Mortar
Bomber Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Bomber Mortar
Inferno Dragon
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Zap Archers Arrows
Zap
Bomber Zap Arrows Mortar
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Skeleton Army
Zap Archers Arrows
Arrows
Arrows Bomber Zap Mortar
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Mortar
P.E.K.K.A Inferno Dragon
Mortar

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