My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rune Giant P.E.K.K.A Ice Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Ice Wizard
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber P.E.K.K.A Ice Wizard Ram Rider
Fireball
Bomber Ice Wizard Ram Rider
Poison
Bomber Ice Wizard
Lightning
Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Rune Giant Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bomber Ice Wizard
Arrows
Zap P.E.K.K.A Ram Rider
Rune Giant
Ice Wizard
P.E.K.K.A
Zap Arrows Bomber Ice Wizard Ram Rider
Ice Wizard
Zap Rune Giant P.E.K.K.A Ram Rider
Ram Rider
Zap Bomber Arrows P.E.K.K.A Ice Wizard
Goblinstein

Defense Synergies 0 9

Bomber
Zap P.E.K.K.A
Zap
Bomber Arrows P.E.K.K.A Ice Wizard Ram Rider
Arrows
Zap P.E.K.K.A Ice Wizard
Rune Giant
P.E.K.K.A
Bomber Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows P.E.K.K.A
Ram Rider
Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ram Rider
P.E.K.K.A Zap Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Bomber Ice Wizard
P.E.K.K.A Ice Wizard Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Ice Wizard
Ram Rider Zap Arrows Ice Wizard
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Ice Wizard
Bomber Ice Wizard
Ice Wizard Bomber Zap Arrows Ram Rider
Arrows Zap Ice Wizard Ram Rider
P.E.K.K.A Bomber Zap Ice Wizard Ram Rider
Bomber Zap Arrows P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Ice Wizard Ram Rider
Zap Arrows Bomber Ice Wizard Ram Rider
P.E.K.K.A Ram Rider
Bomber Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Bomber Zap Arrows
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider
Arrows Zap Ice Wizard Ram Rider
P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Ram Rider
Bomber
Bomber Zap P.E.K.K.A
Arrows Bomber Zap P.E.K.K.A Ice Wizard
Bomber Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard Ram Rider
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Ice Wizard Ram Rider
Bomber Arrows
Arrows Zap Ice Wizard Ram Rider
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber Ice Wizard
Arrows Zap Ice Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Arrows Ice Wizard
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Ice Wizard Ram Rider
Arrows
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A

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