My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Cannon Dart Goblin Royal Hogs Skeleton Army Witch
Zap
Cannon Dart Goblin Royal Hogs Skeleton Army Witch
Barbarian Barrel
Cannon Dart Goblin Wizard Royal Hogs Skeleton Army Witch
The Log
Cannon Dart Goblin Royal Hogs Skeleton Army Witch
Earthquake
Cannon Royal Hogs Skeleton Army Witch
Arrows
Dart Goblin Royal Hogs Skeleton Army Witch
Royal Delivery
Dart Goblin Wizard Royal Hogs Skeleton Army Witch
Fireball
Cannon Dart Goblin Wizard Royal Hogs Skeleton Army Witch
Poison
Cannon Dart Goblin Wizard Royal Hogs Skeleton Army Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Dart Goblin Skeleton Army Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Dart Goblin Royal Hogs Witch
Arrows
Zap Royal Hogs
Cannon
Dart Goblin
Zap Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Arrows Zap Dart Goblin Wizard
Skeleton Army
Witch
Zap

Defense Synergies 1 11

Zap
Cannon Arrows Dart Goblin Skeleton Army Witch
Arrows
Zap Cannon
Cannon
Zap Arrows Dart Goblin Wizard Skeleton Army Witch
Dart Goblin
Zap Cannon Skeleton Army
Wizard
Cannon Skeleton Army
Royal Hogs
Skeleton Army
Zap Cannon Dart Goblin Wizard
Witch
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Wizard
Skeleton Army Zap Cannon Dart Goblin Witch
Cannon Skeleton Army Witch Dart Goblin
Cannon Skeleton Army Witch Dart Goblin
Arrows Skeleton Army
Arrows Skeleton Army Zap Cannon Dart Goblin
Dart Goblin Zap Arrows Cannon Wizard Witch
Zap Arrows Cannon Dart Goblin
Cannon Witch Skeleton Army
Skeleton Army Cannon Dart Goblin
Dart Goblin Skeleton Army Witch Zap Arrows Cannon Wizard
Arrows Zap Dart Goblin Wizard Witch
Cannon Skeleton Army Zap Wizard Witch
Wizard Skeleton Army Zap Arrows Cannon Dart Goblin Witch
Skeleton Army Cannon
Skeleton Army Zap Cannon
Wizard Arrows Cannon Skeleton Army Witch
Arrows Cannon Zap Dart Goblin Wizard Skeleton Army Witch
Zap Arrows Wizard Witch Cannon Dart Goblin
Cannon Dart Goblin
Wizard Skeleton Army Arrows Cannon Dart Goblin Witch
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Arrows Wizard
Skeleton Army Zap Witch
Skeleton Army Zap
Cannon Skeleton Army Witch
Arrows Wizard Zap Dart Goblin Witch
Skeleton Army Dart Goblin Witch
Skeleton Army
Zap Skeleton Army Witch
Witch Cannon Dart Goblin Skeleton Army
Dart Goblin Witch
Skeleton Army Zap Arrows
Skeleton Army Cannon Wizard Witch
Wizard Cannon Dart Goblin Skeleton Army Witch
Skeleton Army Witch Zap Dart Goblin
Arrows Zap Cannon Dart Goblin Wizard Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows
Arrows Wizard Zap Dart Goblin Witch
Arrows Dart Goblin Wizard Witch
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard Witch
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Witch
Witch
Arrows Zap Dart Goblin Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Witch
Zap Arrows Dart Goblin Wizard
Zap Arrows
Arrows Wizard
Zap Dart Goblin Skeleton Army Witch
Zap Arrows Dart Goblin Wizard Witch
Arrows
Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Dart Goblin Wizard

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