My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Musketeer Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Musketeer
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer P.E.K.K.A Inferno Dragon
Fireball
Cannon Musketeer Inferno Dragon
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Earthquake Musketeer Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Earthquake

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake P.E.K.K.A Musketeer Mega Knight
Arrows
Zap P.E.K.K.A Earthquake Mega Knight
Cannon
Earthquake
Zap Arrows P.E.K.K.A Mega Knight
Musketeer
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Earthquake Musketeer
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Earthquake Musketeer

Defense Synergies 4 13

Zap
Cannon Mega Knight Arrows Earthquake Musketeer P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap Cannon P.E.K.K.A
Cannon
Zap Musketeer Arrows Earthquake Inferno Dragon
Earthquake
Zap Cannon Mega Knight
Musketeer
Cannon Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Musketeer
Inferno Dragon
Zap Cannon Mega Knight
Mega Knight
Zap Arrows Earthquake Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Musketeer
P.E.K.K.A Inferno Dragon Zap Cannon Musketeer Mega Knight
Cannon P.E.K.K.A Mega Knight Musketeer Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Musketeer Mega Knight
Arrows Earthquake P.E.K.K.A Mega Knight
Arrows Zap Cannon Earthquake Musketeer Mega Knight
Musketeer Inferno Dragon Zap Arrows Cannon
Earthquake Zap Arrows Cannon Musketeer P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Inferno Dragon Musketeer
Cannon Musketeer Mega Knight
Zap Arrows Cannon Earthquake Musketeer Mega Knight
Arrows Musketeer Inferno Dragon Zap
Cannon P.E.K.K.A Mega Knight Zap Earthquake Musketeer
Mega Knight Zap Arrows Cannon Earthquake P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Mega Knight
Zap Cannon P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Mega Knight Zap Musketeer
Zap Arrows Earthquake Cannon Musketeer Inferno Dragon Mega Knight
P.E.K.K.A Cannon Musketeer Inferno Dragon
Mega Knight Arrows Cannon Earthquake Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Musketeer Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Musketeer
P.E.K.K.A Mega Knight Zap Musketeer
P.E.K.K.A Cannon Musketeer Inferno Dragon Mega Knight
Arrows Zap Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Cannon Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Musketeer
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Cannon
Cannon Musketeer Mega Knight
Zap Musketeer P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Cannon Earthquake Musketeer P.E.K.K.A Inferno Dragon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Zap Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer
Zap Arrows Earthquake Mega Knight
Arrows Zap Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake Zap
Arrows Zap
Musketeer
Zap Arrows Earthquake Musketeer
Zap Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Zap Arrows Musketeer
Earthquake Zap Arrows Musketeer
Earthquake Arrows Musketeer Mega Knight
Arrows Earthquake
Zap Arrows Earthquake Musketeer Mega Knight
Zap Arrows Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Arrows
Musketeer
Earthquake Zap Arrows Musketeer
Zap Arrows Earthquake Mega Knight
Inferno Dragon
Arrows Zap Earthquake Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Earthquake Musketeer Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Earthquake
Zap Earthquake Musketeer
Zap Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Zap Earthquake Musketeer
Zap Arrows
Musketeer P.E.K.K.A Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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