My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Cannon Hog Rider Royal Hogs Skeleton Army Ram Rider
Zap
Cannon Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Cannon Elixir Golem Royal Hogs Skeleton Army
The Log
Cannon Elixir Golem Hog Rider Royal Hogs Skeleton Army Ram Rider
Earthquake
Cannon Elixir Golem Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elixir Golem Hog Rider Royal Hogs Skeleton Army Ram Rider
Fireball
Cannon Elixir Golem Hog Rider Royal Hogs Skeleton Army Ram Rider
Poison
Cannon Elixir Golem Royal Hogs Skeleton Army
Lightning
Cannon Ram Rider
Rocket
Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Elixir Golem Skeleton Army Hog Rider Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Elixir Golem

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Ram Rider Elixir Golem Royal Hogs
Arrows
Zap Hog Rider Royal Hogs Elixir Golem Ram Rider
Cannon
Elixir Golem
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Elixir Golem
Royal Hogs
Arrows Zap
Skeleton Army
Ram Rider
Zap Arrows

Defense Synergies 1 5

Zap
Cannon Arrows Skeleton Army Ram Rider
Arrows
Zap Cannon
Cannon
Zap Arrows Skeleton Army
Elixir Golem
Hog Rider
Royal Hogs
Skeleton Army
Zap Cannon
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ram Rider
Skeleton Army Zap Cannon Ram Rider
Cannon Skeleton Army Ram Rider
Cannon Skeleton Army Ram Rider
Arrows Skeleton Army
Arrows Skeleton Army Zap Cannon
Ram Rider Zap Arrows Cannon
Zap Arrows Cannon Ram Rider
Cannon Skeleton Army
Skeleton Army Cannon
Skeleton Army Zap Arrows Cannon Ram Rider
Arrows Zap Ram Rider
Cannon Skeleton Army Zap Ram Rider
Skeleton Army Zap Arrows Cannon
Skeleton Army Cannon Ram Rider
Skeleton Army Zap Cannon Ram Rider
Arrows Cannon Skeleton Army
Arrows Cannon Zap Skeleton Army Ram Rider
Zap Arrows Cannon Ram Rider
Cannon Ram Rider
Skeleton Army Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Arrows
Skeleton Army Zap Ram Rider
Skeleton Army Zap Ram Rider
Cannon Skeleton Army Ram Rider
Arrows Zap Ram Rider
Skeleton Army Ram Rider
Skeleton Army
Zap Skeleton Army
Cannon Skeleton Army
Skeleton Army Zap Arrows
Skeleton Army Cannon Ram Rider
Cannon Skeleton Army
Skeleton Army Zap
Arrows Zap Cannon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows
Zap Arrows
Arrows Zap Ram Rider
Arrows
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army
Zap Arrows Ram Rider
Arrows
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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