My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Electro Wizard
Fireball
Cannon Firecracker Electro Wizard
Poison
Cannon Firecracker Guards Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Guards Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Mini P.E.K.K.A Guards Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Electro Wizard Mega Knight
Guards
Zap
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Defense Synergies 6 16

Zap
Cannon Mini P.E.K.K.A Electro Wizard Mega Knight Arrows Firecracker Guards
Arrows
Mega Knight Zap Cannon Mini P.E.K.K.A
Cannon
Zap Arrows Firecracker Mini P.E.K.K.A Guards Electro Wizard
Firecracker
Zap Cannon Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Arrows Cannon Firecracker Guards
Guards
Zap Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Cannon Firecracker Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Electro Wizard
Mini P.E.K.K.A Zap Cannon Firecracker Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Electro Wizard
Cannon Mini P.E.K.K.A Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Cannon Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Zap Arrows Cannon Firecracker
Zap Arrows Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A
Guards Cannon Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Guards Electro Wizard Zap Arrows Cannon Firecracker Mega Knight
Arrows Zap Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Mega Knight Zap Guards Electro Wizard
Mega Knight Zap Arrows Cannon Firecracker Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard Mega Knight
Zap Cannon Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Cannon Mega Knight Zap Firecracker Guards Electro Wizard
Zap Arrows Cannon Firecracker Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Cannon Electro Wizard
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Mega Knight Zap Electro Wizard
Cannon Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Zap Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
Cannon Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Arrows Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Electro Wizard Zap Firecracker Mini P.E.K.K.A
Arrows Mega Knight Zap Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Guards Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Guards
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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