My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Musketeer Skeleton Army
The Log
Cannon Firecracker Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Hog Rider Skeleton Army P.E.K.K.A
Fireball
Cannon Firecracker Musketeer Hog Rider Skeleton Army
Poison
Cannon Firecracker Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Skeleton Army Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Cannon
Firecracker
Zap Hog Rider P.E.K.K.A
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Musketeer
Skeleton Army
P.E.K.K.A
Zap Arrows Firecracker Musketeer

Defense Synergies 2 14

Zap
Cannon Arrows Firecracker Musketeer Skeleton Army P.E.K.K.A
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap Musketeer Arrows Firecracker Skeleton Army
Firecracker
Zap Cannon Musketeer Skeleton Army P.E.K.K.A
Musketeer
Cannon Zap Firecracker Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Zap Cannon Firecracker Musketeer
P.E.K.K.A
Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Musketeer
Skeleton Army P.E.K.K.A Zap Cannon Firecracker Musketeer
Cannon Skeleton Army P.E.K.K.A Musketeer
Cannon Skeleton Army P.E.K.K.A Firecracker Musketeer
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Cannon Firecracker Musketeer
Musketeer Zap Arrows Cannon Firecracker
Zap Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Cannon Firecracker Musketeer
Skeleton Army Zap Arrows Cannon Firecracker Musketeer
Arrows Musketeer Zap Firecracker
Cannon Skeleton Army P.E.K.K.A Zap Musketeer
Skeleton Army Zap Arrows Cannon Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Zap Cannon P.E.K.K.A
Arrows Cannon Firecracker Musketeer Skeleton Army P.E.K.K.A
Arrows Cannon Zap Firecracker Musketeer Skeleton Army
Zap Arrows Cannon Firecracker Musketeer
P.E.K.K.A Cannon Musketeer
Skeleton Army Arrows Cannon Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Firecracker Musketeer
Skeleton Army P.E.K.K.A Zap Musketeer
Skeleton Army P.E.K.K.A Zap Musketeer
P.E.K.K.A Cannon Musketeer Skeleton Army
Arrows Firecracker Zap Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Firecracker Skeleton Army
P.E.K.K.A Cannon Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Cannon
Cannon Firecracker Musketeer Skeleton Army
Skeleton Army Zap Firecracker Musketeer P.E.K.K.A
Arrows Zap Cannon Firecracker Musketeer P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Musketeer Skeleton Army
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
P.E.K.K.A
Firecracker

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