My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Poison Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Poison Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Cannon
Firecracker
Zap P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Zap Mega Knight
P.E.K.K.A
Zap Arrows Poison Firecracker
Mega Knight
Zap Arrows Firecracker Poison
Goblinstein

Defense Synergies 3 11

Zap
Cannon Mega Knight Arrows Firecracker Poison P.E.K.K.A
Arrows
Mega Knight Zap Cannon P.E.K.K.A
Cannon
Zap Arrows Firecracker Poison
Firecracker
Zap Cannon P.E.K.K.A Mega Knight
Poison
Zap Cannon Mega Knight
P.E.K.K.A
Zap Arrows Firecracker
Mega Knight
Zap Arrows Firecracker Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
P.E.K.K.A Zap Cannon Firecracker Mega Knight
Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Poison P.E.K.K.A Mega Knight
Arrows Zap Cannon Firecracker Mega Knight
Zap Arrows Cannon Firecracker Poison
Zap Arrows Cannon Poison P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Cannon Firecracker Mega Knight
Poison Zap Arrows Cannon Firecracker Mega Knight
Arrows Zap Firecracker Poison
Cannon P.E.K.K.A Mega Knight Zap
Mega Knight Zap Arrows Cannon Firecracker Poison P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Zap Cannon P.E.K.K.A Mega Knight
Mega Knight Arrows Cannon Firecracker Poison P.E.K.K.A
Arrows Cannon Mega Knight Zap Firecracker
Zap Arrows Poison Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Mega Knight Arrows Cannon Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Poison Zap Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Cannon Mega Knight
Arrows Firecracker Poison Zap
P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Poison
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Poison
P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Mega Knight
Zap Firecracker Poison P.E.K.K.A
Arrows Poison Mega Knight Zap Cannon Firecracker P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Zap
Arrows Poison
Arrows Firecracker Poison
Poison Zap Arrows Firecracker Mega Knight
Arrows Firecracker Poison Zap
Arrows Firecracker Poison
Arrows Poison Zap Firecracker
Arrows Poison Zap Firecracker
Poison
Firecracker Poison Zap Arrows
Poison Zap Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Zap Arrows Firecracker Poison Mega Knight
Zap Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Zap Arrows Poison
Zap Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Zap
Zap Arrows Poison Mega Knight
Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker
Zap Firecracker Poison
Poison Zap Arrows Mega Knight
Zap Arrows Firecracker Poison
P.E.K.K.A Mega Knight
Arrows Firecracker Poison
Zap
Poison Zap Arrows Firecracker
Arrows
Poison Firecracker Mega Knight
Arrows Zap Firecracker Poison
Zap Arrows Poison
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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