My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky
Giant Snowball
Cannon Goblin Gang Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel Sparky
Barbarian Barrel
Cannon Goblin Gang Valkyrie Goblin Barrel Sparky
The Log
Cannon Goblin Gang Goblin Barrel Sparky
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Sparky
Fireball
Cannon Goblin Gang Goblin Barrel Sparky
Poison
Cannon Goblin Gang Sparky
Lightning
Cannon Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Goblin Gang Goblin Barrel Valkyrie Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Valkyrie Mega Knight
Arrows
Zap Sparky Goblin Barrel Mega Knight
Cannon
Goblin Gang
Goblin Barrel Valkyrie Sparky
Valkyrie
Goblin Barrel Zap Goblin Gang Sparky
Goblin Barrel
Goblin Gang Valkyrie Arrows Sparky Mega Knight
Sparky
Zap Arrows Goblin Gang Valkyrie Goblin Barrel
Mega Knight
Zap Arrows Goblin Barrel

Defense Synergies 3 13

Zap
Cannon Mega Knight Arrows Goblin Gang Valkyrie Sparky
Arrows
Mega Knight Zap Cannon Valkyrie Sparky
Cannon
Zap Arrows Goblin Gang Valkyrie Sparky
Goblin Gang
Zap Cannon Valkyrie Sparky
Valkyrie
Zap Arrows Cannon Goblin Gang Sparky
Goblin Barrel
Sparky
Zap Arrows Cannon Goblin Gang Valkyrie
Mega Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Sparky
Sparky Zap Cannon Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Sparky Mega Knight Valkyrie
Cannon Sparky Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Goblin Gang Zap Cannon Valkyrie Mega Knight
Zap Arrows Cannon Goblin Gang
Zap Arrows Cannon Valkyrie Sparky Mega Knight
Cannon Sparky Goblin Gang
Goblin Gang Cannon Valkyrie Sparky Mega Knight
Goblin Gang Valkyrie Zap Arrows Cannon Mega Knight
Arrows Zap Goblin Gang
Cannon Sparky Mega Knight Zap Goblin Gang Valkyrie
Valkyrie Sparky Mega Knight Zap Arrows Cannon Goblin Gang
Sparky Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Goblin Gang Valkyrie
Arrows Cannon Mega Knight Zap Goblin Gang Valkyrie
Zap Arrows Valkyrie Cannon Mega Knight
Sparky Cannon
Goblin Gang Valkyrie Mega Knight Arrows Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Sparky
Zap Arrows Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Sparky
Goblin Gang Valkyrie Mega Knight Zap Sparky
Cannon Goblin Gang Valkyrie Sparky Mega Knight
Arrows Zap Goblin Gang
Goblin Gang Sparky Valkyrie
Mega Knight Valkyrie Sparky
Zap Mega Knight Valkyrie Sparky
Cannon Goblin Gang Sparky
Mega Knight Valkyrie Sparky
Mega Knight Zap Arrows Valkyrie
Mega Knight Cannon Goblin Gang Valkyrie Sparky
Cannon Valkyrie Sparky Mega Knight
Goblin Gang Sparky Zap Valkyrie
Arrows Valkyrie Mega Knight Zap Cannon Sparky
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Goblin Gang Sparky
Zap Arrows Valkyrie Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Valkyrie Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Sparky Mega Knight
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Goblin Gang
Zap Arrows
Arrows
Goblin Gang Valkyrie Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Goblin Gang Sparky
Zap
Zap Sparky Mega Knight
Sparky
Sparky Mega Knight

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