My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Hog Rider Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Royal Ghost Electro Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon
Fireball
Cannon Hog Rider Electro Wizard Inferno Dragon
Poison
Cannon Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Royal Ghost Hog Rider Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Royal Ghost

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Royal Ghost
Arrows
Zap Hog Rider P.E.K.K.A
Cannon
Hog Rider
Zap Arrows Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Ghost
Inferno Dragon

Defense Synergies 2 12

Zap
Cannon Electro Wizard Arrows P.E.K.K.A Royal Ghost Inferno Dragon
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap Arrows Royal Ghost Electro Wizard Inferno Dragon
Hog Rider
P.E.K.K.A
Zap Arrows Electro Wizard
Royal Ghost
Zap Cannon Electro Wizard
Electro Wizard
Zap Cannon P.E.K.K.A Royal Ghost Inferno Dragon
Inferno Dragon
Zap Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Wizard
P.E.K.K.A Inferno Dragon Zap Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Cannon Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Cannon
Zap Arrows Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Inferno Dragon
Cannon Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Cannon Royal Ghost
Arrows Inferno Dragon Zap Electro Wizard
Cannon P.E.K.K.A Zap Electro Wizard
Zap Arrows Cannon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Inferno Dragon Cannon Electro Wizard
Zap Cannon P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Zap Royal Ghost Electro Wizard
Zap Arrows Cannon Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Cannon Electro Wizard Inferno Dragon
Royal Ghost Arrows Cannon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Royal Ghost Inferno Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Inferno Dragon
Arrows Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Cannon
Cannon
Electro Wizard Zap P.E.K.K.A Inferno Dragon
Arrows Zap Cannon P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap Royal Ghost Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard
P.E.K.K.A Inferno Dragon

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