My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Skeleton Dragons Baby Dragon
Zap
Cannon
Barbarian Barrel
Cannon Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Wizard Baby Dragon P.E.K.K.A
Fireball
Cannon Skeleton Dragons Wizard Baby Dragon
Poison
Cannon Skeleton Dragons Wizard
Lightning
Cannon Skeleton Dragons Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Skeleton Dragons Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Skeleton Dragons Baby Dragon Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Cannon Skeleton Dragons

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Skeleton Dragons Baby Dragon Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Cannon
Skeleton Dragons
Zap Baby Dragon P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Zap Skeleton Dragons P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Mega Knight
Zap Arrows Skeleton Dragons Wizard Baby Dragon

Defense Synergies 4 15

Zap
Cannon Skeleton Dragons Mega Knight Arrows Baby Dragon P.E.K.K.A
Arrows
Mega Knight Zap Cannon P.E.K.K.A
Cannon
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons
Zap Cannon Baby Dragon P.E.K.K.A Mega Knight
Wizard
Cannon P.E.K.K.A Mega Knight
Baby Dragon
Zap Cannon Skeleton Dragons P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Mega Knight
Zap Arrows Skeleton Dragons Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Dragons Wizard Baby Dragon
P.E.K.K.A Zap Cannon Skeleton Dragons Mega Knight
Cannon P.E.K.K.A Mega Knight Skeleton Dragons
Cannon P.E.K.K.A Skeleton Dragons Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Cannon Skeleton Dragons Baby Dragon Mega Knight
Skeleton Dragons Zap Arrows Cannon Wizard Baby Dragon
Zap Arrows Cannon Skeleton Dragons Baby Dragon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Cannon Mega Knight
Skeleton Dragons Zap Arrows Cannon Wizard Baby Dragon Mega Knight
Arrows Skeleton Dragons Zap Wizard Baby Dragon
Cannon P.E.K.K.A Mega Knight Zap Skeleton Dragons Wizard
Wizard Mega Knight Zap Arrows Cannon Skeleton Dragons Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Zap Cannon P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Cannon Skeleton Dragons P.E.K.K.A
Arrows Cannon Mega Knight Zap Skeleton Dragons Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Cannon Skeleton Dragons Mega Knight
P.E.K.K.A Cannon
Skeleton Dragons Wizard Mega Knight Arrows Cannon Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Cannon Mega Knight
Arrows Skeleton Dragons Wizard Zap Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeleton Dragons Baby Dragon
P.E.K.K.A Cannon Skeleton Dragons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Cannon Wizard
Wizard Cannon Skeleton Dragons Baby Dragon Mega Knight
Zap Skeleton Dragons Baby Dragon P.E.K.K.A
Arrows Mega Knight Zap Cannon Skeleton Dragons Wizard Baby Dragon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Baby Dragon
Arrows Zap Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons
Wizard Zap Arrows Skeleton Dragons Baby Dragon Mega Knight
Arrows Skeleton Dragons Wizard Zap Baby Dragon
Arrows Skeleton Dragons Wizard Baby Dragon
Arrows Zap Skeleton Dragons Wizard Baby Dragon
Arrows Zap Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon
Zap Arrows Skeleton Dragons Baby Dragon
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
Arrows
Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
Skeleton Dragons Baby Dragon Mega Knight
Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Baby Dragon
Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
Arrows Zap Skeleton Dragons Wizard Baby Dragon
Zap Arrows Skeleton Dragons Wizard Baby Dragon Mega Knight
Zap Arrows Skeleton Dragons Baby Dragon
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Zap Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard Mega Knight
Zap Arrows Skeleton Dragons
P.E.K.K.A Mega Knight
Arrows Wizard
Zap
Zap Arrows Skeleton Dragons Wizard Baby Dragon
Arrows
Skeleton Dragons Wizard Baby Dragon Mega Knight
Arrows Zap Skeleton Dragons Wizard Baby Dragon
Zap Arrows
Skeleton Dragons P.E.K.K.A Mega Knight
Zap Skeleton Dragons Baby Dragon
Zap Skeleton Dragons
Zap Baby Dragon Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Mega Knight

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