My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Dark Prince Electro Wizard Graveyard
The Log
Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Dark Prince P.E.K.K.A Electro Wizard Graveyard
Fireball
Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Dark Prince Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Freeze Electro Wizard Graveyard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Dark Prince Freeze

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Graveyard Dark Prince Freeze
Arrows
Zap P.E.K.K.A Graveyard Dark Prince Freeze
Dark Prince
Zap Arrows Electro Wizard Graveyard
Freeze
Graveyard Zap Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Graveyard Archer Queen
Electro Wizard
Zap P.E.K.K.A Graveyard Dark Prince
Graveyard
Zap Arrows Freeze Electro Wizard Dark Prince P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 1 10

Zap
Electro Wizard Arrows Dark Prince P.E.K.K.A Archer Queen
Arrows
Zap Dark Prince P.E.K.K.A
Dark Prince
Zap Arrows Electro Wizard Archer Queen
Freeze
Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Dark Prince Freeze P.E.K.K.A
Graveyard
Archer Queen
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Freeze Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Freeze Zap Dark Prince Electro Wizard
Electro Wizard Zap Arrows Freeze
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen
Dark Prince Electro Wizard
Electro Wizard Zap Arrows Dark Prince Freeze
Arrows Zap Electro Wizard
P.E.K.K.A Zap Dark Prince Freeze Electro Wizard
Zap Arrows Dark Prince Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Freeze P.E.K.K.A Electro Wizard
Arrows Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Dark Prince Electro Wizard
Zap Arrows Freeze Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Dark Prince
Arrows Zap Freeze Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Zap Freeze P.E.K.K.A Electro Wizard Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince Electro Wizard Archer Queen
Dark Prince P.E.K.K.A
Electro Wizard Zap Dark Prince Freeze P.E.K.K.A Archer Queen
Arrows Zap Dark Prince Freeze P.E.K.K.A Electro Wizard Archer Queen
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Electro Wizard
Arrows
Arrows Dark Prince Freeze
Zap Arrows Dark Prince
Arrows Zap Freeze
Arrows
Arrows Zap Freeze
Arrows Zap
Electro Wizard
Zap Arrows Dark Prince Electro Wizard
Zap Arrows Archer Queen
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Freeze Dark Prince
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Freeze
Zap Arrows
Zap Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Dark Prince Freeze
Zap Arrows Electro Wizard Archer Queen
Freeze
Arrows
Dark Prince Electro Wizard
Arrows Zap
Zap Arrows Archer Queen
Dark Prince P.E.K.K.A Archer Queen
Zap Freeze Electro Wizard Archer Queen
Zap Electro Wizard Archer Queen
Zap Dark Prince Freeze Electro Wizard Archer Queen
P.E.K.K.A

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