My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Dart Goblin Guards Electro Dragon Lumberjack
Zap
Dart Goblin Guards Prince
Barbarian Barrel
Dart Goblin Guards Lumberjack
The Log
Dart Goblin Guards Prince Lumberjack
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Prince Electro Dragon Lumberjack
Fireball
Dart Goblin Electro Dragon Lumberjack
Poison
Dart Goblin Guards Electro Dragon
Lightning
Prince Electro Dragon Lumberjack
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Lumberjack Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Dart Goblin Guards Electro Dragon Lumberjack Mega Knight
Arrows
Zap Prince Lumberjack Mega Knight
Dart Goblin
Zap Prince Electro Dragon Mega Knight
Guards
Zap Lumberjack
Prince
Zap Mega Knight Arrows Dart Goblin Lumberjack
Electro Dragon
Zap Dart Goblin Mega Knight
Lumberjack
Zap Arrows Guards Prince Mega Knight
Mega Knight
Prince Zap Arrows Dart Goblin Electro Dragon Lumberjack

Defense Synergies 2 17

Zap
Mega Knight Arrows Dart Goblin Guards Prince Electro Dragon Lumberjack
Arrows
Mega Knight Zap Prince Lumberjack
Dart Goblin
Zap Guards Prince Electro Dragon Lumberjack Mega Knight
Guards
Zap Dart Goblin Prince Electro Dragon Lumberjack
Prince
Zap Arrows Dart Goblin Guards
Electro Dragon
Zap Dart Goblin Guards Lumberjack
Lumberjack
Zap Arrows Dart Goblin Guards Electro Dragon
Mega Knight
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Dragon
Lumberjack Zap Dart Goblin Prince Electro Dragon Mega Knight
Prince Lumberjack Mega Knight Dart Goblin Electro Dragon
Prince Lumberjack Dart Goblin Guards Electro Dragon Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Zap Dart Goblin Guards Electro Dragon Lumberjack Mega Knight
Dart Goblin Zap Arrows Electro Dragon
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Prince Lumberjack
Guards Dart Goblin Prince Lumberjack Mega Knight
Dart Goblin Guards Zap Arrows Electro Dragon Lumberjack Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Prince Lumberjack Mega Knight Zap Guards Electro Dragon
Mega Knight Zap Arrows Dart Goblin Guards Prince Electro Dragon Lumberjack
Prince Lumberjack Mega Knight
Zap Prince Lumberjack Mega Knight
Mega Knight Arrows Prince Electro Dragon Lumberjack
Arrows Mega Knight Zap Dart Goblin Guards Prince Electro Dragon Lumberjack
Zap Arrows Dart Goblin Guards Electro Dragon Lumberjack Mega Knight
Dart Goblin Prince Lumberjack
Mega Knight Arrows Dart Goblin Guards Prince Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Prince
Zap Arrows Prince Electro Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Prince Electro Dragon
Guards Prince Lumberjack Mega Knight Zap
Guards Prince Lumberjack Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Guards Prince Dart Goblin Lumberjack
Mega Knight Prince Lumberjack
Zap Electro Dragon Mega Knight Prince
Dart Goblin Guards
Mega Knight Dart Goblin Guards Prince Electro Dragon Lumberjack
Mega Knight Zap Arrows Guards Prince
Prince Mega Knight Guards Lumberjack
Dart Goblin Electro Dragon Mega Knight
Guards Electro Dragon Zap Dart Goblin Prince Lumberjack
Arrows Mega Knight Zap Dart Goblin Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Electro Dragon
Arrows Zap Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Guards Prince
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Zap Dart Goblin Electro Dragon
Arrows Zap Dart Goblin Electro Dragon
Guards Prince Electro Dragon Lumberjack
Zap Arrows Dart Goblin Prince Electro Dragon
Zap Arrows Dart Goblin Electro Dragon
Dart Goblin
Arrows Dart Goblin Electro Dragon
Zap Arrows Dart Goblin Prince
Zap Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Mega Knight
Arrows
Zap Arrows Dart Goblin Prince Electro Dragon Mega Knight
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Zap Arrows Prince Electro Dragon Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin Guards
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Prince Mega Knight
Arrows
Zap Dart Goblin Guards Prince Electro Dragon
Zap Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Prince Electro Dragon Lumberjack Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Zap Arrows
Dart Goblin Prince Electro Dragon Mega Knight
Zap Electro Dragon Dart Goblin Guards
Zap Dart Goblin Electro Dragon
Electro Dragon Zap Dart Goblin Prince Mega Knight
Prince
Dart Goblin Electro Dragon Mega Knight

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