My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Cannon Cart Inferno Dragon
Giant Snowball
Dart Goblin Hog Rider Guards Inferno Dragon
Zap
Dart Goblin Guards Cannon Cart Inferno Dragon
Barbarian Barrel
Dart Goblin Guards Cannon Cart
The Log
Dart Goblin Hog Rider Guards Cannon Cart
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Guards Cannon Cart Inferno Dragon
Fireball
Dart Goblin Hog Rider Cannon Cart Inferno Dragon
Poison
Dart Goblin Guards
Lightning
Cannon Cart Inferno Dragon
Rocket
Hog Rider Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Hog Rider Inferno Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Cannon Cart Dart Goblin Guards Mega Knight
Arrows
Zap Hog Rider Cannon Cart Mega Knight
Dart Goblin
Zap Hog Rider Cannon Cart Mega Knight
Hog Rider
Zap Arrows Dart Goblin Guards Cannon Cart Mega Knight
Guards
Zap Hog Rider
Cannon Cart
Zap Arrows Dart Goblin Hog Rider
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Dart Goblin Hog Rider

Defense Synergies 2 12

Zap
Mega Knight Arrows Dart Goblin Guards Cannon Cart Inferno Dragon
Arrows
Mega Knight Zap Cannon Cart
Dart Goblin
Zap Guards Cannon Cart Inferno Dragon Mega Knight
Hog Rider
Guards
Zap Dart Goblin Cannon Cart
Cannon Cart
Zap Arrows Dart Goblin Guards
Inferno Dragon
Zap Dart Goblin Mega Knight
Mega Knight
Zap Arrows Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Dart Goblin
Inferno Dragon Zap Dart Goblin Cannon Cart Mega Knight
Mega Knight Dart Goblin Cannon Cart Inferno Dragon
Inferno Dragon Dart Goblin Guards Cannon Cart Mega Knight
Arrows Mega Knight
Arrows Zap Dart Goblin Guards Cannon Cart Mega Knight
Dart Goblin Inferno Dragon Zap Arrows
Zap Arrows Dart Goblin Cannon Cart Mega Knight
Inferno Dragon
Guards Dart Goblin Cannon Cart Mega Knight
Dart Goblin Guards Zap Arrows Cannon Cart Mega Knight
Arrows Inferno Dragon Zap Dart Goblin
Mega Knight Zap Guards Cannon Cart
Mega Knight Zap Arrows Dart Goblin Guards Cannon Cart
Inferno Dragon Cannon Cart Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Cart
Arrows Mega Knight Zap Dart Goblin Guards Cannon Cart
Zap Arrows Dart Goblin Guards Cannon Cart Inferno Dragon Mega Knight
Dart Goblin Cannon Cart Inferno Dragon
Mega Knight Arrows Dart Goblin Guards Cannon Cart
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Cannon Cart
Zap Arrows Cannon Cart Inferno Dragon Mega Knight
Guards Mega Knight Zap Cannon Cart
Guards Mega Knight Zap Cannon Cart
Guards Cannon Cart Inferno Dragon Mega Knight
Arrows Zap Dart Goblin
Guards Dart Goblin Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Zap Mega Knight Cannon Cart Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Guards Cannon Cart
Mega Knight Zap Arrows Guards
Cannon Cart Mega Knight Guards
Dart Goblin Cannon Cart Mega Knight
Guards Zap Dart Goblin Cannon Cart Inferno Dragon
Arrows Mega Knight Zap Dart Goblin Cannon Cart Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Zap Dart Goblin
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Dart Goblin Guards
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Guards
Zap Arrows Dart Goblin Cannon Cart
Zap Arrows Dart Goblin
Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Zap Arrows Dart Goblin Cannon Cart
Zap Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows Cannon Cart
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Dart Goblin Guards
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin Guards Cannon Cart
Zap Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Cannon Cart Mega Knight
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Dart Goblin Mega Knight

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