My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Skeleton Army
The Log
Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Skeleton Army P.E.K.K.A
Fireball
Dart Goblin Skeleton Army
Poison
Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Dart Goblin Skeleton Army Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Dart Goblin Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Dart Goblin
Zap P.E.K.K.A Mega Knight
Rage
Skeleton Army
Lightning
Arrows
P.E.K.K.A
Zap Arrows Dart Goblin
Mega Knight
Zap Arrows Dart Goblin

Defense Synergies 2 9

Zap
Mega Knight Arrows Dart Goblin Skeleton Army P.E.K.K.A
Arrows
Mega Knight Zap Lightning P.E.K.K.A
Dart Goblin
Zap Skeleton Army P.E.K.K.A Mega Knight
Rage
Skeleton Army
Zap Dart Goblin
Lightning
Arrows
P.E.K.K.A
Zap Arrows Dart Goblin
Mega Knight
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin
Skeleton Army P.E.K.K.A Zap Dart Goblin Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Dart Goblin Lightning
Skeleton Army P.E.K.K.A Dart Goblin Mega Knight
Lightning Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Zap Dart Goblin Mega Knight
Dart Goblin Lightning Zap Arrows
Lightning Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Mega Knight
Dart Goblin Skeleton Army Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight Zap Lightning
Skeleton Army Mega Knight Zap Arrows Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Skeleton Army P.E.K.K.A
Arrows Mega Knight Zap Dart Goblin Skeleton Army
Zap Arrows Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Skeleton Army Mega Knight Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A
Zap Arrows Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Lightning
Skeleton Army Lightning P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeleton Army Mega Knight
Arrows Zap Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin Lightning
P.E.K.K.A Mega Knight Skeleton Army
Zap Lightning P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army Lightning P.E.K.K.A Mega Knight Zap Arrows
Skeleton Army Lightning P.E.K.K.A Mega Knight
Dart Goblin Skeleton Army Mega Knight
Skeleton Army Zap Dart Goblin Lightning P.E.K.K.A
Arrows Mega Knight Zap Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Zap Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin Lightning
Arrows Zap Dart Goblin Lightning
Lightning
Lightning Zap Arrows Dart Goblin
Lightning Zap Arrows Dart Goblin
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Zap Arrows Dart Goblin
Lightning Zap Arrows Dart Goblin
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Dart Goblin Mega Knight
Lightning Zap Arrows Dart Goblin Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Dart Goblin
Lightning Zap Arrows Dart Goblin
Zap Lightning Dart Goblin
Lightning
Lightning Zap Arrows Dart Goblin Mega Knight
Zap Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Lightning
Zap Lightning Dart Goblin Skeleton Army
Lightning Zap Arrows Dart Goblin
Arrows
Lightning Dart Goblin Mega Knight
Arrows Zap Dart Goblin Lightning
Lightning Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin Mega Knight
P.E.K.K.A
Lightning Dart Goblin Mega Knight

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